An interesting concept, but I'm not sure how to play the game in the best way. I was expecting to draw fun ramps and maybe block the character with walls to dodge obstacles, erasing them to let him proceed, but none of that seemed to work as the character can barely walk up an incline and is stopped by a slight stair gap. In the end, I'd just draw a line covering the ceiling to block falling spikes forever and then draw inside the character to glitch push him towards the ending. The physics for the spikes weren't the same every time they fell so it led to some frustrating and unwinnable situations. I do enjoy the goofy presentation with the nice little touches like the paper scrucnhing transition, however.