Very cool game! Once you get into it, the battles can be great strategic fun, and I love the professional design to the UI not only in the way it looks and feels, but the way it imparts information which really helps in coming to grasp all the various mechanics. I still feel like I was only able to make it far in this game because I had experience with playing the previous one: a game like this plays very differently than any other strategy game I've played (which, to be fair, I don't have much experience with, so I could be talking nonsense) and I feel like the tutorial is still a bit lacking and it just dumps you into the deep end. A bit refreshing not to be babied, but still, there are a lot of potentially unintuitive and frustrating elements that could throw players off: why do I need to rehire units, why does the terrain seem to make no difference except for trenches (rivers and such look to be ignored as if they were flat land), why does 'move' kill enemies (maybe it should be called something more intuitive like charge, but there is a move called charge already and sometimes you do just want to move units?) Still, despite all these issues, the game does have such a sense of confidence to it with the great music, art, and UI that you feel compelled to continue, and are glad when you do, since it can be such a blast to fight to the last, scrape together as much as you can with your little resources, and blast em with dragon fire! Would love if maybe there was a bit more of a story element to it: the game just screams for some little chit-chat with your royals/peasant/outlaw generals between missions to learn how you're doing and working towards.