Hmmm, seems like it could be pretty cool, but I felt like it was pretty confusing and half-baked currently.
Once it gets going, there is some pretty neat stuff in this game. There's a decent level of juice with nice little explosions and effects that not only look nice but give you feedback for events like getting money or the tower being damaged. There looks like there could be some deep mechanics in there though the ability to designate tower fire prioritization (though it didn't seem to work as I tried to tell my towers to prioritize corruption and they never did). Speaking of corruption, the whole drawing of bad events from corruption and drawing good events from certain wave thresholds is kinda neat and changes things up slightly. In general, the game seemed to have a lot of interesting mechanics that could be cool, like how progress means that the road keeps expanded.
That being said, for most of my playtime I was between being incredibly confused and incredibly bored. Hell, for the longest time I didn't even know how to even start the game! Definitely feel like there needs to be some sort of tutorial or maybe quest/story that guides you along, or at the very least more buttons need tooltips on them to let you know what they do. So many weird unexplained mechanics: like what is the different between clicking on a tower and upgrading it and using the upgrade arrow at the top of the screen? Even looking past that, though, the game just felt very repetitive. Even when the waves did start having new enemy types show up, I never felt like there was some way to counter them: not only did the game not give me a preview of what units I'd be facing so I could prep, all I had was one tower type to choose from, so the only thing to do was just hope to overwhelm them with sheer firepower instead of strategically using different towers to deal with certain types. It didn't also help that the text for menus and such was painfully tiny to read, among other things.
At the end of the day, the game just really didn't seem me on it: just felt like it was incredibly repetitive with my one tower and the roads getting more and more longer but only providing basic boring damage sponge enemies. It did start to pick up later on, but for me it was too little too late. It does show some promise though so hopefully this feedback can help make it better!