Decent game, but it might be a bit too chill for its own good for me, haha!
Overall the game does have a chill and relaxing repetitiveness to it with its simple puzzles that can be satisfying and addictive to do for some. For me, however, I felt like the game was too simple to the point of being pointless busywork. Not saying every puzzle needs to have some sort of 'gotcha' to them or complex design, but even after 20 levels I never got stumped despite playing very brainlessly. Hell, practically every puzzle has the puzzle pieces placed very close to where they are supposed to go (so a piece in the lower-left ends up being in the lower-left on the actual puzzle as well). If it does shake things up a bit later on, I wouldn't know since I got too bored to continue.
I would say that, at the very least, the game can be quite zen and addictive despite its simplicity, but there were definitely some wonky control issues getting in the way. The default isometric camera, while fancy-looking, definitely makes the game way more difficult to read and control: much prefer the top-down camera for its intuitiveness. Was disappointed that I couldn't drag and release pieces to control, instead always have to click once to pick them up and click again to place them down: felt unintuitive. Also felt wonky that picking up a piece would have it snap to center it instead of respecting the initial anchor point relative to where I clicked.
Again, could be a case where it's just not for me, but it works for others. But I'd argue even if it is a chill game, it might be helped with a bit more complexity and more satisfying effects for placing down blocks and winning (though what is there isn't too shabby).