Pretty cool game! While the whole "it may look cute but its actually super scary" is a bit cliche nowadays, the game nevertheless had a lot of layers of interesting design to it where you go from PC interface to retro game to this weird hand-world and so on, and overall just had a really professional presentation to it that made me want to keep going to see what happens next. I especially loved some of the tricks like the way the game responds if you keep answering 'no' to the initial question (and boy did it make me dread what might happen if I screwed up the gardening gameplay)!
That said, I did have some issues with this game:
*The initial setting of the shift button to run was broken and didn't work: tried to reassign it in hopes to make it work but it didn't, then tried to reassign to ctrl but it didn't accept that either, until finally I had to reassign to space bar which finally worked (on the plus side, I did like how the game had a whole rebinding and test control area so you can verify this stuff beforehand).
*For a game that heavily revolves around text, I was surprised to see that the game does not allow you to press a button to skip/fast-forward text. Without this, it was really painful when I accidently examined something twice and had to wait for the whole spiel to pointlessly replay, not to mention it made it a huge issue for full replays since there is no save/load.
*Speaking of save/load, I was really hoping I could (I missed the message at the start saying its not possible) and was disappointed to see that when I tried to hit ESC to access a menu it just went to black, killing my game.
*While the game is intriguing and stylish, I don't feel like the game had the best first impression of its gameplay. The tedious maze at the start, the constant handholding and linear design that never wants to let you off the leash and just feels like tutorial after tutorial, and what little glimpses of actual gameplay there were was overly simple exploration and QTEs. Furthermore, the use of hands as a character was very strange to me (why not bunnies?) and I didn't feel like I had any emotional attachment or reason for playing further beyond morbid curiosity. It tells me that I'm looking for "her" or whatever but it felt super shallow and I didn't believe in it.
Basically, at the moment the game does have a bit of a 'style over substance' issue for me, where while the game looks and feels very well constructed, the gameplay itself is quite boring, restrictive and doesn't have a solid story hook for me. Nevertheless, the sheer level of style on display here is still enough to keep me intrigued, so I look forward to more!