Wow, quite the unique game! Fascinating 'limited perception' idea for a horror game that somewhat reminded me of games like Scanner Sombre or Perception, or many others that use mechanics like camera flashes for lighting dark areas.
While you'd think having to slowly print a black and white pixelated image every few seconds would be incredibly tedious (and in a way, it is) I was nevertheless enthralled at the novelty of navigating the world in such a unique way. Really impressed at the commitment to the bit as well, even modeling certain aspects like how turning while the picture is printing will distort it with new data, and having a great soundscape that helps for determining your location. All in all felt very slick and well-made!
Speaking of the soundscape, the other thing it does well is creating a very spooky game. Never being quite sure what you're looking at or hearing due to the low-quality distortion, worried what might show up on your next picture, and even second-guessing yourself at whether something moved or if it was just your imagination: the game had me on tenterhooks the whole time for some sort of big twist.
If I were to have any complaints, it's that the game did feel a bit short, one-note, and lacking some sort of story with an impactful end. As I just said, the game does a great job at delivering a dreadful atmosphere, and while part of me is glad that it didn't jumpscare me or anything, I was a bit disappointed that there wasn't some sort of cool story progression with events like maybe once you're done cleaning and go back to the charger, suddenly you notice the door is now closed, and then you notice the body gone that was there before, and so on and so forth.
But then again, I do kind of like that it just asks questions and doesn't provide answers and still scared me even without destroying my ears, so maybe it actually should be considered a positive that it tricked me into being scared when there was nothing to be scared of? I'm rambling: whatever, neat game!