Hmm, quite the interesting and unique game! For the most part, I like what it's going for with this mix of adventure/exploration and block-based puzzle segments alongside more classic arcade puzzle challenges, with a quirky story of an outta-time witch narrative tying them altogether. The twist of having both segments done through a character you move around was nice as well since it kept things consistent and was a fun inversion of typical arcade puzzlers which are done with the player as some unseen godlike force. Was also impressed at the freedom allowed in the arcade segment, where you could make matches with blocks still falling, or blocks being help up by the player, when you're expect matches could only be made by in-place blocks. It's pretty dang cool for the most part!
The game was somewhat rough for me in a lot of aspects, though, and dragged the experience down a peg.
*The biggest fault I could find was that, overall, the controls and movement felt very finicky and needs a real delicate hand, which served to stress me out. It was impossible to make quick and precise combinations of movements reliably because of the weird lagtime and dropped inputs: hell, something as simple as turning around on the spot was tricky as if you linger on the key a bit too long you can end up moving and screwing yourself over.
*Another aspect that lent itself to this rough feel was the lack of inbetween animations: the fact that actions such as placing a block down or going to the top of a tower of blocks happen instanteously just not only felt so cheap, but also made it very confusing as the amount of displacement done in such a short timeframe can be staggering. If there were just a few frames where the blocks or player glides into position from an action, at the very least, it'd help a lot to make it feel less janky.
*The adventure also started to feel quite repetitive with re-used environments and awkward transitions: a great example of this was a weird segment of three arcade segments done in sequence with all of them looking the same and all of them starting with you awkwardly standing right by the trap with no elegant transition animation of walking in from off-screen. It made it all feel so disconnected.
*There were also a lot of weird unexplained facets, like what was the goal to get out of the arcade sequences: is it a certain point limit? Having to clear the board? Making a certain amount of matches? I'd get out of them all eventually by playing, but it'd be nice to be able to determine whether I'm making progress.
*The save system was also quite frustrating: I made it past a whole sequence of arcade games and fell down a pit into an exploration segment. I quit and then came back later to continue, only for it to put me all the way back at the start of the arcade game sequence!