Pretty interesting fighting game! It kind of reminds me of something like Footsies or Divekick, or maybe even Elden Ring PVP, in that it isn't particularly complicated, but it can still have a lot of interesting mindgames and intricacies to the combat. The combination of all the factors for combat led me to doing some interesting plays, like backing off enough to let the AI try and go for a health potion but preemptively be aiming at the potion so it intercepts them, using my dash aggressively to close the distance and get a quicker shot but then being mindful for my cooldown-induced vulnerability afterwards, using the explosion shockwave to knock someone into spikes or acid, and so on and so forth. Lot of depth to be seen here!
Unfortunately, as nice as it is in theory, I found myself getting bored rather quickly, mostly due to the really bad enemy AI which doesn't seem to move intelligently and fires off random blasts, commonly killing themselves with their own blasts or stumbling into spikes/acid. I was really hoping that all of the enemy wizards would have very unique AI patterns and their own sets of powers, turning the game into a cool boss rush, but alas! I feel like the game tries to hide this or make up for it by having the fights commonly involve multiple wizards, which causes a load of chaos to become a smoke screen. Perhaps if it had multiplayer against human opponents, it could be fun, but as a singleplayer experience, this doesn't feel great (but could be with better AI).
As a side note, another aspect that hurt my first impression is that I went to training mode first, thinking that it would help me learn the rules. Afterwards it went into real matches, but unlike what I thought, it didn't go straight to the tournament matches, but instead to an easy mode version of the tournament, which really served to bore me as it was all 1 on 1s which, as said before, the subpar AI doesn't shine well with.