Hmm, for the most part I liked what this game was trying to do! The whole death-gameshow aspect reminds me of something like Smash TV or The Running Man, and I liked trying to react quickly to make it through these randomly-generated deadly obstacle courses while also grabbing any bonus cash that I could, which usually requires taking an extra risk. As frustrating as it was that I could barely make a dent into my debt, I can begrudgingly appreciate that it's probably the point, haha!
That being said, the game didn't keep my attention for long as I started seeing the same room layouts over and over only a short bit into the game, many of them quite sparse and not that exciting, making it all feel rather repetitive. The controls were also rather frustrating with me constantly accidently activating the dash when I didn't want to because I'm trying to move back and forth quickly to stay on a platform, for example.
The worst part of the game for me was the whole metaprogression and daily login stuff: it felt completely unnecessary and threw off the balance of the game. I had no idea that revives were a limited item that you can only recover once every 24 hours, and so I blew all five on my first run, thinking that it would be like any other game where I'd get them back on a new run, and now I need to wait five days just so I can have a fair chance at playing again? Why on earth would you incentivize players to stay away from your game and be so unfair and punishing?
Also a small nitpick: the music in the intro is so loud that it drowns out the voice actor. There could definitely be some audio balancing here and there.