Whoa, this was quite the experience! Game has some immaculately trippy and weird vibes that pervade the entire experience that I think hit the right balance where, despite being a tad confusing, the game overall remains surprisingly intuitive and intriguing in a way that makes you want to delve deeper into the mystery. I certainly enjoyed my journey both through understanding what was going down and the various gameplay genres you've got, be it pinball, shmup, boss fights, and so on! Consider me hooked and looking forward for more!
In terms of feedback:
*The game can be a bit rough and glitchy at times. I got crushed by a block horizontally and upon respawning from death, I was nowhere on screen, yet the game kept going (think I was outside the boundaries?) I also phased through a barrier with an orbit smash that I don't think I should've been able to, especially since it didn't work on another similar barrier: probably just wonky collision physics at play.
*I found the orbit smash a bit frustrating, as I wasn't sure if I was understanding what its purpose was: is it simply a dash, or is there more to it? I mostly avoided using it because the charge-up time is unbearably long.
*Text can be very difficult to read due to its small size and whatever grainy filter or compression you've got. I don't mind a bit of visual flair, but readability should never be sacrificed.
By the way, the damage sound takes me right back to Marble Madness: was that an intentional homage?