Wow, this one really surprised me as it feels like a very well-crafted autobattler strategy game, so much so that I wouldn't guess it was made for a game jam! Overall it has a very goofy charm to its presentation with loads of satisfying pizazz and lively animation, and while it throws you right into it without much direction or tutorials, I was able to figure things out rather quickly due to the intuitive UI. The minigames threw me for a loop but was a very creative system to bring into the strategy! Wasn't long before I beat the whole game and felt like I had a great short and sweet adventure!
Ok, despite heaping all that praise on, I will admit that the game does have some rough patches to it that did stifle my enjoyment: not enough to stop me from beating it, but enough to give me pause. So here comes the feedback:
*While the game starts off easy enough with squires and archers and all that which are just summoned units, it started to get really confusing when minigame one-and-done units like rain and protectors and so on showed up as I had no idea how to use them, was annoyed there was no way to distinguish them from others, and no tooltips to read on what they did. Eventually I figured out how most of them worked as best as I could, but it was really hard and required a lot of experimentation: I still have no idea how tickle works to this day!
*While it is quite fun at first, the enemies eventually stopped putting up a fight and it just devolved into spamming my best cards: would love a bit more depth to the strategy!
*While it's not that long of a game, a game like this with currency and a map screen and all that jazz begs for a save/load system and I was disappointed to see that it didn't save my progress after taking a break.
*If you unfortunately allow yourself to stock up too many cards, you can get screwed at the sacrifice altar as there's too many cards to list and no way I could find to scroll the list to target cards I wanted to sacrifice that were off-screen.
*There were a couple of times after beating a level that I went straight to the shop or altar, forgetting that money spawns as a reward. This made it so that the money was lost forever: ideally the game should just add the money to my total whether I pick it up or not.