Hmmm, this one is pretty rough, but I suppose that's to be expected for something that's still in an alpha state!
On one hand, there's a lot of potential in this game, particularly with the presentation. Overall the graphics are very cute and charming, and I was impressed with the menu design and other nice touches such as transition animations and the like. The platforming mechanics seem ok with a decent amount of variation in terms of obstacles, such as disappearing platforms. Basically, the game looks to have an interesting world to explore!
That said, it currently feels very much style-over-substance. When you cut to the meat of it, the game just feels incredibly generic, your bog-standard hop-and-bop action, and doesn't offer anything new or interesting to the platforming, nor is the platforming fun and fluid enough to make up for that. I was really hoping that the game would do something interesting with the TV premise, but unfortunately it just rather superficial.
Moving on from that, there are a lot of rough spots and nitpicks to its current state:
*I was very confused as to the purpose of the static and the towers. Do they do anything?
*There didn't seem to be any sort of health meter and I was always confused when sometimes I could take a hit but other times I'd die in one blow. Very odd that you've got this wifi meter that goes down when you die: you'd think you'd use that as a health bar, with each pip representing the amount of hits you can take.
*As unique as the static animation and sound for collecting coins was, it was very unsatisfying and didn't compel me to collect them at all.
*I was using arrow keys to play the game, but they only seem to work for movement in-game: menus can't be operated except by using WASD for some strange reason.
And there was just a lot of other general confusion and odd glitches here and there. Hopefully this feedback can help in some way as I'd like to see how this game develops!