Nice point n' click adventure! It's a bit short and doesn't have as much meat to it that I'd like (based on the tutorial prompt, I thought it was going to get very complex with all sorts of routes and order of operations and such, like some Majora's Mask-level planning), but it's still very cute, funny, and a great nostalgia trip! Characters were great and I got to flex some science knowledge (or rather lack thereof).
Wasn't sure, but are the two endings just the bad one being the various ways you can blow it (intrusive thoughts, talking about kickball) and the good one being that Pico is fine being just friends? I was trying to do stuff like close the locker, or avoid the locker altogether and just get the kickball knowledge from Darnell, or see if not scissoring that girl would have a positive effect, but couldn't get anything else to happen.