Hmm, quite the weird game (obviously)! Reminds me a lot of something like Kitten Cannon, and I liked the steady progression of learning how the heck the game works, getting new wild powers like rockets, bats and divebombs, as well as new obstacles like raised floors and ooze. There were plenty of confusing design choices like the camera that's uncomfortably zoomed-in and the awkward rangefinder that's supposed to balance that out, but I tried my best to roll with it.
However, it didn't take too long for me to become quite disillusioned with the game. It felt like it stalled out quickly and just got really repetitive, what with the pins always lined up the same way and the small amount of obstacles to contend with. Frustrating as well too because there were plenty of times I knocked down all the pins but it only counted some of them as down for some reason. I tried to get all three parts of the whats-it, but I just got bored.
More so than that, though, the game just felt like wasted potential, for I've got all these wacky powers but there isn't really anything that's challenging me to use them all to their fullest. I was hoping the pins would go from their standard bowling lineup to being more scattered, something more like a 'break the targets' course you'd see in Smash Bros, and you'd have to look ahead and strategize how best to approach it and use your powers to zip around and somehow hit them all. Alas!