Hmm, this one is a bit of a mixed bag for me!
It certainly started off very strong with a great first impression. Overall I feel like the graphical presentation of this game is exceptional and very impressive: even aspects that are typically overlooked like menus, death animations, and so on are high quality. Got some fantastic music as well!
Once we start to get into actual gameplay, though, it starts to fall apart, as while it is a somewhat serviceable Survivors-esque game, it feels very bland and dry which is in stark contrast to the beautiful assets used. There's barely any enemy variety and they are easily exploited by running circles around them to corral them together. The weapons/items on offer are tiny, unimaginative, and give no sense of variety between runs. The act of hitting enemies, collecting experience and leveling up is not exciting at all due to a lack of feedback and juice. Frankly, it's just pretty boring to me and feels more like an early alpha or a skeleton to work from: needs a lot more meat on its bones before its actually fun!
Other points of feedback:
*The volume balancing is terrible with the barely existing sound effects being so easily drowned out by the music. I needed to turn the music down to like 1% and the sound to 100% to make it so that it works better.
*Strange that the game teaches you how to dash from the very start, but it doesn't even start you off with a dash since you need to get boots first. By the same token, it's very strange that the laser power requires you to hit a button for it, but the game doesn't teach this at all: I kept waiting for it to activate since I thought it was a passive!
*Weird that the terrain, specifically objects like trees, bushes, and so on, doesn't block the player or the enemies from moving straight through it. I can understand the game allowing enemies to move straight through them, but allowing the player to move through seems weird as they should be obstacles that require the player to strategize and not get stuck: without that, the world feels unexciting and you can just run around without a care in the world.
*Laser is a bit of a death trap in that, while it looks all fancy, it freezes you in place and easily sets you up to be killed right afterwards as the enemies just swarm you. Maybe it needs to freeze time or something else?
*Main menu is inconsistent with control scheme: the main options require you to use the keyboard, but if you go into the options, suddenly the keyboard is unusable and you need to use the mouse instead? Even weirder is that if you try and use the keyboard while in options, it will still keep moving the main menu around.
*Finally, maybe the most important of all, is that even if everything is fixed up, there really isn't anything interesting or unique about the game that grabs me and makes me want to play it. The world is absolutely awash with Survivors-esque games that are competing for attention with all sorts of appealing attributes, and this needs something special to stand out: right now I'm not seeing that.
Hope this helps and you work on it to create a final version which plays as well as it looks!