Pretty cool game! Even before the game starts, I was already impressed at how lively and animated the presentation is with the title and menus, and I was glad to see that same energy carried over into the fast-paced gameplay! While I did have a bit of a rough start (I selected medium instead of easy which made me skip over the tutorial), it didn't take long for me to get addicted to trying to speed through these courses for higher ranks. Switching between bug and ball mode was pretty interesting and I liked trying to set up right-angle ricochets off of angled walls for maximum efficiency.
I will admit, though, that I'm a bit torn about the game:
*Speed is fun, but the sheer amount of speed you can generate is just too much and can easily lead to either chaos or being too scared and forgoing it to carefully putter around instead, made all the more annoying by the camera not allowing us to see far-enough ahead: maybe the top speed should be reduced, or the camera should zoom-out as you get faster? I know it's part of the challenge and you can get used to it, though, I suppose.
*As said, I really liked to try and bounce off of angled walls since the game's courses seem to be built around that being the most efficient route. The problem was that this requires the player to immediately switch direction when they bounce off of the wall, otherwise the angle gets screwed up and that throws off subsequent bounces and everything goes to hell. You could argue that there's a bit of skill the player needs to acquire in timing their inputs, I suppose, but it just feels really annoying to have to be so precise and delicate. It almost feels like the game should be a golf game instead, or adopt a more tank/car-esque control scheme where up is go forward/accelerate, instead of up being, well, go up, as those controls would allow for more precise angled bounces to be consistently achieved. Maybe the player could have a limited amount of slow-mo, or they can use slow-mo but it doesn't slow down the timer so eventually they wean off of it? I dunno, just spitballing.
*Also it's a small nitpick, but some of the graphics would irk me slightly with how awkward they'd look, like when you fall down a pit or into a hole, but your character keeps going and generating dust clouds as if they are still active and above the ground: basically the 3D is kind of fudged where I guess you're just shrinking the character instead of making them actually go downwards.