Hmm, this feels like an unfinished draft for a Hades clone. There's some interesting ideas in here, but none of them feel like they got time to coalesce into anything.
For example, the combat could be interesting, but right now it's too easily exploitable with the way you can snipe enemies from afar with impunity because they are too dumb to pathfind their way to you, and even if they could, it begs for more art-related mechanics, like having to draw symbols or encircle enemies with paint to attack.
I don't feel like the whole aspect of having to draw a picture while going through the maze is well-integrated either. There are some token attempts at having godly powers operate based off of ink levels, but that doesn't compel me to draw anything, especially when I doubt the game has an accurate judging apparatus at the end, and when the drawing tools feel bad and only work when you move the mouse slowly.
With a bit more time I'm sure this could've been something nice, but I suppose them's the breaks for getting too ambitious with a game jam prototype. I admire the chutzpah, at least!