I think there is a pretty decent game buried in here, but it felt like it really got off with a bad start to me and was difficult to continue from that. There definitely is some cool aspects to the game: the music can get everything pretty hype, there's a neat story element flowing through it, and the visuals, while basic, do have a bit of a nice flair to them with explosions and such. I always appreciate a shooter, so I really wanted to enjoy myself with this.
But man, I just hated, in terms of visual and sound, how slow and bland the ships fly around the screen and fire bullets. I know this is how some games work, like Gradius or Raptor or whatever, where you start off as very basic and build-up your power bit-by-bit. But while I can accept it in those games because the gameplay is still fun and exciting straight from the start, in this game it just felt unacceptable with how limp and weak you start as a player, and how tedious of a grind it is to get up to the point of feeling good. I think its a crucial example of how the journey needs to feel just as good as the destination.
I appreciate that the game tries to entice the player through the escort mission: a friend appears and shows not only how cool your ship could get, but what epic fights you could eventually be happening. I feel though that it took way too long for that to happen in the first place, and the feeling doesn't take too long to dissipate, as the missions before and after that are incredibly slow and boring, with the vast majority of time spent shooting rocks instead of having cool dogfights with enemies. I dunno, maybe you can call me impatient.
Also, as a minor side-note, it would be nice if the upgrade menu could have the info for items pop-up when you hover over them, instead of having to click on an item just to see the info for it, and then back out if it isn't what you want after all.