Oh man, I really wanted to love this game, but boy was it a cruel mistress to me, haha! I'm a huge fan of rhythm games and such, and I like seeing combinations like Necrodancer and the like, so I thought I'd be a huge fan of this game. But gosh, I could barely make it past level two before I just left in frustration. I gave it a good go and tried to be patient, but I think it's a combination of platformers in particular not gelling well with rhythm-based controls (it felt so weird having to specifically time my double-jump for example, especially since the rhythm timing makes you fall a bit before hitting it which felt so unnatural), the game starting out very hard with spikes everywhere and complex mega-man disappearing platforms straight outta the gate, with practically no checkpoints to compensate for the difficulty. It's a shame! I really want to come back and beat this because it seems like it's such a good idea on paper and I feel like the game has a lot of polish to it and potential to make it work: I love the general presentation, I love the cool mechanics like failing a jump timing on purpose to get a boost out of it, and heck, I even love the goofy death animation (and thank god because boy did I see it alot). But damn, this game just beat me down, haha! Will have to work up the nerve to challenge this again.