Cute game that surprised me with how addictive it could get! Tutorial at the start was a bit annoying: I'd prefer that it only move forward when I click, as a lot of the time when I was still reading it jumped forward without me clicking and I had to restart so I could read it all. The way the game presents information could be a bit better as well: could really stand to have some sort of event feed to give reports, especially balloon reports which I could never read because I was always working on other stuff and they're tucked away from sight and disappear so fast. I also didn't really know what fish did and why/how it was depleting and how that had an effect? Would love to see feedback/reports from the game on what is happening (if it's supposed to be food, maybe if I'm out it should play a stomach growling and put status symbols over cats to show they are hungry or stressed or whatever). Basically there was a lot of confusion over many aspects of the game for me. Despite all that, though, I found myself wanting to play more and more as I tried to build up a good set of teams that worked well with each other based on their personality traits and such. I liked their little pop-ups that told you if they were enjoying each others company: that's exactly the type of fun feedback I wanted for all the other stuff I was confused about in the game, haha! Overall, it was definitely a little half-baked due to confusion and repetition, but I still had a decent time, so kudos!