Cool concept, but felt a little undercooked to me! It definitely made a good first impression on me. I like the two separate modes that you have to juggle, and the unique way that both modes operate to move around. Putting that together with having to navigate through tricky terrain and a bunch of enemies while swapping your weapons makes for some manic gameplay with a lot of improvisation. Having said that, I couldn't help but feel slightly disappointed overall: as cool as the character and their abilities was, the game world and content surrounding it just felt very shallow and didn't live up to the potential that I was anticipating when going through the tutorial. For me, the score attack just felt like it wasn't good enough, and I was really hoping for some crazy levels to play through: I'm not sure what the ideal world for this character is, but I could see a lot of potential, like challenging precision platforming levels, maybe some cool coop levels where you need to separate forms to squeeze through some vents as a drone to open up a door to proceed, and so on and so forth. Hopefully you can take that as a compliment, haha, I understand that probably this gameplay was the most that could be made in a game jam timeframe.