Very cute game! I rather like the Inside Out-esque concept of managing the body's stress as a worker/janitor, and it was cool seeing all the funny ways the body is represented, like opening up the eyes one at a time to light everything up, shutting off the projector to stop the dreams, or helping a bunch of bugs on the bellows jump in unison to breathe properly. I was definitely quite intrigued to see where everything was going to go, especially by glimpsing all of the various shortcuts and objects that'd require future abilities, but I do think it lost me in the end unfortunately.
I think the biggest issue for me is that the game feels a bit too overly large, with vast swathes of it dedicated to fairly basic and repetitive platforming. Felt it could definitely do with reducing the size of the world and distance between interesting objectives to keep the pace up, or maybe introducing more fun, smooth ways of traversal. I mean jeez, it was only act 2 and the game sends you down a giant pit that you have to climb all the way up! Something so drastic like that felt like something that should be saved for near the end of the game as a finale: with it being so early in the game and me not being immersed yet, I just lost all motivation when I saw how much I needed to climb back up and how much of that would just be rather repetitive.