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FutureCopLGF

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I'm really looking forward to this game; feels great to combo things with the great sword! Was very impressed with the nice amount of moves you can get going and how they flow into each other (though I think the flow can be worked to be even better, especially with the air combos). With a little more polish, variation and content, this could really go places.

Had a lotta fun with this game! Loved the characters and the humor you had going; made every death very fun instead of frustrating. Platforming felt pretty solid as well, and it was a decent challenge.

saantonandre responds:

Thanks, I enjoyed your gameplay/critique too, you did really good at my game! :)

A really incredible concept that I had a lot of fun with (with a hiccups, to be fair). Was amazed at the AI for all the rule-keeping and it felt great being a dirty cheat, haha. Haven't beaten it yet, to be fair, but I enjoyed my time on the track.

Very powerful experience for me that sucked me in; art work was great and the dialogue and events, while I'm no psychology expert, seemed very relatable, realistic, and avoided cliches when dealing with this very important subject matter from what I've read and experienced on the subject. Thanks for this.

Interface is a little clunky at times (had multiple inputs/events overlapping each other).

Your best work yet; this really blew me away. Seriously, this is a better horror game than a lot of modern horror games out there. Loved the intensity of floating in zero-G around aliens while trying not to crack your helmet, shooting the gun with your limited ammo while balancing recoil (and sometimes using the recoil to propel yourself to victory). Really, really cool experience.

Only complaint I had was the RNG was a bit frustrating at times, leading to nigh unwinnable situations, and the confusing nature of picking up ammo and sometimes not even getting a gun (bug?). I had a great time in the end, however, so I'm not too hard on it.

Fun little puzzler! A little clunky with the platforming but altogether it was a good game to play through and solve. I did feel like the mechanics weren't as fully explored as some of the previous games: felt very simple with all of the puzzles involving slowing things down and nothing much else (was expecting some more surprises and twists).

Simple but cool; had fun working out the puzzles and felt it introduced the mechanics in a nice way.

I want mooooore! Very promising demo that was over too short. Had cute characters that I got attached to and some solid, if basic, platforming. Looking forward to more.

Theihe responds:

Yeah I just saw on twitter!

You're right about it being a demo, I don't know how we overlooked such a simple thing, I think it got lost when we were rewriting the text to hit the deadline, to say that we've been too busy to notice is a bit embarrassing haha! I've edited the description vuv

We sat down and watched the video together and had a blast!
Thank you for your kind words!

"And it's not blue... *chuckle*" was my favorite part ;)



Here's FuturecopLGF's video!
https://youtu.be/DqsrDdFR7kA?t=18056

Very well put-together; all-around solid game in all aspects. Showed a lot of polish and juice in animations/transitions/etc. Only had a few minor complaints about the long death animation, as well as the confusion over spike blocks. Well done.

I feel like it didn't use the premise of being a game to its fullest, but I do enjoy me some good edutainment and I did learn some stuff, so it served its purpose in a unique way that can inform more people.

Also, I didn't know Stephen Hawking was dead and I feel really dumb.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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