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FutureCopLGF

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Pretty cool! I got a good ending on my first try! Was interesting to see the other endings (although very sad at times). It's a little buggy though; on subsequent playthroughs the scrolling got misaligned when I tried different options (including maybe options that weren't supposed to happen? though sometimes there is secret text when you go past where you should stop, so maybe it's intentional?)

Wow, I was really confused at first, but I ended up loving it! There's no way I'm beating this, but the concept is solid and looks like it could go far!

Simple but nice; feels very fluid and satisfying. Also has nice little touches such as having new donuts that spawn have a period where they cannot affect you to avoid cheap spawns.

platformalist responds:

Thanks FuturecopLGF! Glad you appreciated the little touches. :)

Not a bad little horde shooter! Reminds me of games like Huniepop and such that play with the whole relationship/dating mechanic with combat mechanics: I could see this game being enhanced in a similar way, like adding a story/level mode where you go through different dates as the knight attempts to ward off his bad behaviors symbolized by the goblins. Definitely feel like it has potential (though there is nothing wrong with a simple horde mode where you get right to the action).

Pretty cool; unique use of the camera and framing to create a surprising horror game! I could see it being a bit frustrating from the lack of directional sound (from what I could tell, maybe my sound is bad) and the confusion over the gun aiming, but I was able to work my way through and had a fun time.

Very cool aesthetic and interesting story/choice system. It's unfortunately hampered by some dodgy controls and glitchy collisions and such that caused some frustration, but I still made it through to the end and I feel it made an impression.

Very nice; I almost dropped off from the slow/frustrating start, but it really amped up little-by-little and ended up being a fun romp! I only unlocked one bonus level, but I can imagine coming back for more. Nice intuitive tutorials for introducing the mechanics as well.

Cute story; the interesting meta intro and the use of the Char1 was executed well enough to elevate what was an average platformer into something a bit greater. I would love to see this idea explored more: maybe adding more dialogue for certain events (like if you die a lot) would be nice, and I would've loved if the levels were intentionally glitchy since they were a WIP and you need to get through weird obstacles.

ROCoGames responds:

Yeah i know exactly what you mean but i couldn't find a good and optimal way to make it look glitchy and for weird bugs to occur. Thnaks for playing and for the feedback :D

Pretty fun, and I got through it all! Only critique I would give would be that the difficulty curve is a bit all over-the-place, with some of the more difficult levels being at the start while it peters out later on, and that the slipperiness of the cat veers into 'aggravating' levels for some levels (though I suppose it is called 'tricky' cat for a reason!)

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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