Pretty neat game! Definitely liked the general presentation of everything along with the satisfying chain reaction explosions. Also loved how the game kept escalating with new obstacles and powers: really helped to keep me hooked!
However, despite all that, I really found myself unable to fully enjoy the game, mostly due to the overwhelming feeling of randomness to it all. It started out strong with the first level, where I felt like you, as the developer, built a wall that I could puzzle out, that I could examine to find the intended ideal starting point to get the most out of a chain reaction.
I thought the game would continue like that where I'd keep investigating to find the ideal starting point, but instead suddenly you wanted me to build the chain reaction tiles myself. This could've worked, but the fact that it was all up to random chance as to how the blocks would end up once you click on them just led to me feeling annoyed, like now I just had a load of busy work before I could blow blocks up, and that whether I could win would just be up to the dice with no real way for me to make the most of it.
I know the game tries to help by giving you some wiggle room and not requiring you to clear the full board, but I just couldn't help but feel like I wasn't in control. Perhaps I'm just impatient and there was a way I could make the most of it, but I couldn't see how, and since I didn't want winning or losing to be up to a dice roll I just ended up quitting. Maybe if it was more like, I dunno, you get an inventory of certain blocks that you can place on the board and you puzzle out the best layout to reach your intended developer solution, it could work for me.
In the end I did get through a decent amount of levels (7 I think) but it was just me placing blocks haphazardly and seeing how the chips fell based on instinct: somewhat fun to watch the explosions and see how it ended up, but I'm not a gambling man and would prefer more strategy and intention.