Whoa nelly, this is a wild one! Never seen a control scheme as weird as this one, where all of your actions are tied to a revolver chamber rotating around. The way you can only shoot in a direction that has a bullet in it and how you can revolve the gun by moving in a certain direction and so on and so forth: it's incredibly unique and absolutely mind-bending! It definitely was a rough start figuring out how the game worked, but once I started grasping it (thanks to the way the game tries to assist, like coloring the bullets when there is something you can shoot at in that direction) I enjoyed the challenge trying to rewire my brain to handle all the crazy combat situations!
That being said, while I did eventually like the combat, I wouldn't blame a lot of people for dropping it due to being incredibly unintuitive, and for the game being a bit too random. I'd have some game sessions be incredibly easy where all the enemies are just lined up ready for a bullet buffet, and then I'd have some sessions where the very first level is a practically unescapable hellscape of death. Even when I'd try to fight through things, there'd be yet another weird mechanic that'd crop up, like being pushed back by explosions, that would screw me over since I had no idea it'd work like that. Again, definitely a very interesting and fun game, but it started to get to the point where I felt like it was just too complex and RNG was against me in unfair ways.