Pretty cool game that could use some more meat on its bones, but it has a decent core to work from! I love me a good brawler, and this game does seem to have some decent combat to it. Enemies seem to have some decent attack patterns with some good thought put into them, though they also have some weird placement at times, such as bats being put so high up that they never fly low enough to attack you. I know you probably put a lot of work into it so you think that people will put a lot of play into it as well, but at the moment, there is no way there is enough content to keep a player's interest through a horde of monsters that large, especially when they spawn that slowly and with such a low variety of different enemies. It took me forever to see a fireball enemy for the first time, and even then, they barely showed up, with the vast majority of the enemies still being the basic ones you see at the start. I think that this game is a classic case of trying to stretch a short game into a longer game: it does nothing but hurt the experience. I think if this game was shorter with a faster pace to it, it would do a lot to help, but even more than that, I'd love to see this with a larger variety of enemies, along with maybe having different levels to showcase different waves of enemies or different arena layouts, and some more cool moves to style on enemies with. It could be something really great!