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FutureCopLGF

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Very interesting puzzler! I almost felt like, for being a light-based puzzler, it focused a little too much on its standard platforming challenges instead of flashlight puzzles, and I'd love to see them expanded on, but I felt like you had really solid controls and game feel (the wall jumps felt great to control and it looked like coyote time was present for jumps) so I couldn't complain too much. Loved some of the levels, especially the ones were you needed to make some cool reactive moves with the light to save yourself.

What a weird, but enjoyable game! It's a little janky and odd in its premise, game feel and sound effects, but the interesting story, presentation, and deep variety of unique challenges and events in the game really surprised me and I had a blast getting to the end!

An all-around solid game! Pretty much covers all the bases: nice graphics, music, sound and game feel, with a good amount of variety to the levels. I sometimes felt like some of the challenges were ordered oddly, but it presented a good flow nonetheless.

Not too shabby! Enjoyable and creative gameplay that was pretty well-polished for a jam game with nice little touches to it like bullet magnetism, screenshake, and so on. However, it is a little repetitive in the end and could use a bit of variety to the levels or music to make you feel like you're making progress. Also, not sure how the dodge roll is supposed to work, as it did not seem to have any invincibility for it. I like the whole mechanic of picking up bullets and would love to see it explored more!

Really surprised me and had a lot of fun with this! While the game is rife with typos and awkward language, once you get past that, the game has some creative puzzles to get through in each room. I especially enjoyed the inventory system which allowed you to move around items, combine them, write down notes, and so on; felt so cool!

T-StudioGames responds:

Thank you

Very fun and decent challenge! Made it all the way, including the impossible levels. I felt like the game shouldn't even offer the whole 'non-coin' runs as they don't engage with the interesting mechanic you've made, and it's something fun to wrangle with. I suppose it's just a nice practice run to whet the appetite, but I'm worried it might give people an out when they should be forced into the rage, haha. It can be a bit annoying to get used to how the blood dots actually spawn; you get used to it as long as you just stay fast, but maybe if there was an easier way to tell with a visual indicator on your player or a bar or sound or whatever to tell when they drop.

A nice, intriguing adventure that ended too soon! Would love to see more from this eventually. The controls were a little confusing at parts but I ended up grasping it eventually and enjoyed solving the puzzles. Appreciated the little bit of humor and character in the text as well: always a staple of a good point n click!

Quite the funny, but ultimately frustrating game. I understand that the whole idea is that the guy is drunk, and thus, difficult to move, but sometimes it just gets way too frustrating to deal with the janky controls to make progress. The tutorials are really overbearing as well as they are huge walls of text that, even if you wanted to read them, can easily be missed. Would love to see more from this game as I really love the concept, but I think it needs some extra work to be more intuitive for players instead of relying on huge text dumps and slow-mo.

I think there's a decent core of a game here: movement feels pretty good (sometimes the jump can act a little funky), graphics are bright and explosive, and the shooting is nice. I feel like it just needs some extra touches to make it really stand out as it feels really dead and dull to me after just a few levels. While there is a nice variety of enemies in the end, the levels are very samey and don't change, the soundscape is very empty leading to a hollow feeling, and there is no significant story or progression in place to drive you forward. With those in place, I feel like this could be really great.

Citybuilder14 responds:

Thanks for the feedback
This is only a small demo so some of the features you mentioned would be in a full release

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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