This one hit really close to home: the pregnant pauses, the memory problems, the two-sided dialogue, the family dynamics, all of it done in incredibly clever ways through the game mechanics. It was very depressing for me to revisit this so shortly after having to go through it in real life, but I won't hold that against the game, and will instead applaud it for doing what I feel was an accurate and deep representation of a real experience that many families go through. Both acts were wonderful, with the second act being so incredibly meta and powerfully told in the only way a game could tell the story.