Pretty funny and interesting fumblecore game that I found to be quite fun, at least, after the initial frustration!
I definitely feel like the game starts way too hard way too fast: the first level barely gives you any room for error which can be real frustrating considering you're still getting used to the controls. And boy, did it take me quite a while to get used to the controls: I understand it's intentionally supposed to be difficult, but the game requires you to be so fast and precise, yet any attempt at going straight to pick something up would always cause the arm to flail wildly or rebound in really weird and unexpected ways that'd screw everything up. The initial annoyance increased as well because of the way in that you can collide with the anvil spike that's sticking out for some reason: felt really unnecessary. Definitely a rough start that made me almost ditch the game.
It was only once I got used to just swinging my arms in circles and picking up things as I passed by (instead of trying to go straight forward to the thing I want) that I had any success, and once I did, I had a lot of fun! Felt satisfying to get good at timing the grabs and dealing with the various orders that came in. The only remaining frustration was that I wish I could place another item on the anvil to replace it as sometimes the physics would wonk out and, when I'm trying to get rid of something I didn't want, they'd fall on the anvil as if I wanted them. And ironically, I wish the game would be a bit more forgiving when I'm trying to drop things on the anvil, like widening the accepting hitbox or something. But that wasn't too bad and just felt like part of the challenge of getting skilled at the game enough to avoid those mistakes. Neat little game jam game that I feel could be super fun with a bit more polish overall!