Haha, pretty funny concept! It's an interesting take on ragdoll mechanics in a 2d environment, and using them in a strategic manner to figure out the ideal route for each puzzle setup was pretty fun! Was a little annoying to have to wait for the stun to wear off after each jump, and also dying respawns you a bit too fast which can lead to another immediate death if you were holding a button and run into some spikes. Some of the controls were also a bit counter-intuitive, like how you don't have even the slightest air-control at all and it wants you to dash before jumping when it is so often the other way around in games: can feel a bit frustrating because of this. Nonetheless, I had fun, and I wish there was more to this game to get through as it ended just as it was starting to get really in the groove!