Pretty cool game: deceptively simple with a little twist at the end! The story twist certainly elevates what would be a fairly basic game without much to it into something interesting, but just like how I think the game didn't have enough content to it, I don't think the twist had enough on it either. I actually think the torch throwing mechanic could be pretty cool at making some great dungeon crawling experiences, but you only ever really get to play with it for a very short time and nothing uses it very creatively: really most of the challenges can actually be solved by jumping with the torch and restarting when you die instead of throwing the torch. The best challenges are hidden behind the twist, like the spike fall, but even those aren't that hard or fun. It was kinda fun to figure out the trick behind the game, and there was some funny dialogue and such, but in the end I felt a bit empty: the game barely put up any resistance once you found the twist and it was over so short, surely the game didn't want you to escape so it should've been longer and harder to make it a fight. Just felt like there could be more, so take that as a compliment that you hooked me! I'm assuming it was a game jam game so apologies if I come off overly harsh: again, hopefully the fact that I said so much shows that you got something special that could be bigger and better. Also, I gotta give you credit for the courage to hide a significant part of your game behind a trick that many most likely won't find: takes guts to do that, and I do appreciate it!