At first, I didn't have the best impression of the game, seemed like a very bog-standard top-down melee game. Once I learned on my own, through no help of the game, that I could summon skeletons, then the game got elevated as it was quite fun to micromanage my little army, which seemed to have decent AI as well! Seriously, you gotta have a tutorial or onscreen instructions to teach about the summoning skeleton business: would hate to see people dismiss the game and not realize it's there! Anyway, the game was quite fun and did a good job at quickly elevating the difficulty level-by-level. Even had some neat stuff like deflecting projectiles with melee, which is always cool in my book. I will say, however, that the game still does have a bit of a boring feel to it with the lack of polish: not much feedback and impact to attacks (I couldn't even tell I was hurting the red imps because the red flash isn't apparent on a red enemy), lack of graphical variation especially for the levels, sloppy graphics with how the player character can overlap walls they should be behind, etc. Difficulty was a bit higher than I felt as well with hitboxes being a bit wonky and everything moving a bit fast and erratic at times. Still, not a bad concept, had a decent time with it and I'd like to see more of this game if you build upon it!