While I do find the storybook aesthetic for this game quite charming, alongside its interesting story/concept and choice of presentation for the game field, the gameplay really didn't gel with me as it felt so dull and lifeless, and because of that, I found myself quitting quite early on. Crystals just didn't feel satisfying to collect and felt like tedious busywork, all of the new attacks felt lackluster and samey and annoying to memorize all their weird targetting zones, combat was frustrating with your attacks having both long charge times and short ranges that enemies can easily walk out of mid-charge, and every level just felt like more of the same and got repetitive quickly. I certainly think some aspects of the gameplay could be interesting, such as combat involving all sorts of moves with certain ranges and charges to manage while looking out for enemy telegraphs, but it all just felt so pointless in this lackluster world, especially from the audio department. Basically, stylish visuals weren't enough to make up for the lack of substance in gameplay for me.