Quite the interesting trip but....I dunno, as much as I like a weird game that doesn't hold your hand, I could barely parse what the heck was going on and its initial mystique was rapidly replaced by irritation and boredom.
As far as I could figure, I just kept trying to place down connecting roads as best as I could to head towards an edge of the playing field, picking up the powerups spawned from placement as I go. Kept trying to compare it to games like Loop Hero or something to provide any footing to work off of, but that proved fruitless. Had no idea what the heck was going on in combat: I thought that maybe each sword symbol would multiply my inherit sword number for final damage, but the result was always different than I expected (and typically didn't matter since nothing seemed to pose a threat, going through life like One Punch Man).
Heck, that was pretty much the entire game, not just combat: had no idea what anything meant and just tried to proceed and pay attention to the effects to guess what symbols meant and what the rules were, but ultimately I never felt like I grasped what was going on and, after making it through several worlds, eventually just got bored and left, especially after the worlds seemed to be getting out of order (I walked backwards to a border I just passed and ended up in a new world instead of the one I was just in???)
Bit of a shame: definitely seemed promising at first with the weird mechanics, interesting character classes and bizarre world, but it lost me due to not providing any instruction nor intuitive feedback/symbols that I could parse myself. I always admire whatever sort of weird experimental game you come up with as they are always quite the trip: this one might have been a miss for me but that's just how the chips fall sometimes, so keep on truckin'!