Pretty nice game! Was a little bit confusing at the start as well as being overly simplistic, but eventually the game became incredibly addictive and fun in how chaotic it can get with all the various skills and equipment you can get while battling a crazy variety of enemies and bosses! Indeed, despite the combat being a bit too simple in both graphics and complexity which can sometimes make it difficult to parse telegraphs and such, it nevertheless was fun to dance around through enemy fire in slow-mo and watch your abilities go off. Definitely a lot to love here, like the whole world map aspect which was like something out of Commander Keen: gave it a real sense of scale and decision-making to it. Put that chaotic action together with the really wacky story and you've got a nice game!
While I'm rather positive in regards to the game, there is some room for improvement:
*Has no idea what stats were and what effect they had. Most of them seemed obvious, but something like power and will was rather tricky since they seemed to overlap, so I spent a long time confused and hoping I wasn't making bad decisions. Eventually I saw the button in the corner where you could see stat descriptions, but why not just display an info pop-up when you hover over the stat names like you do for other cases (like the buttons in the options menu)?
*Found it weird that stats don't update immediately when you assign a stat point in leveling up, even when doing multiple in succession: wasn't even sure if they were having any effect because of that, especially since some screens display the stats as X (+Y) or X > Y when other screens do just X.
*I didn't even realize that I needed to click on the level up icon to assign stat/skills after leveling up as I thought it would be automatic. Maybe the game should just automatically take you to the level up screen when you get levels and have points to spend?
*Found it odd that, when you're picking a skill, you can click on one and, despite not hitting continue to finalize a choice, you can't actually go back and pick another choice, so what's the point?
*There came a point pretty early on (as early as the second level boss) that I was just able to stand still taking bullet after bullet and barely get hurt at all: I wasn't even trying to make a broken build or anything, so the game balance is probably quite questionable and could use some tinkering.