A pretty decent pinball game! The mechanics felt pretty solid, intuitive and responsive (apart from a little jankiness where you can see the ball phase into the paddles for a frame or two when you hit it), the break the targets gameplay is a decent combination for the genre, and while it was a little superfluous, the inclusion of a character select that influences the chatter you hear in game was a nice little addition to add some pep to the game.
That all being said, to me, this felt more like a prototype or a proof of concept instead of a full game. For the most part, the basic gameplay mechanics are there, but there wasn't any juice to the game (as in, no pizazz, no satisfying gamefeel or special effects and what-not) to really set it apart or make me want to play it.
When I think pinball, I think of a board that has all sorts of tunnels to go down and secret paddles to hit and flashing lights to roll over to trigger all sorts of crazy events that play out on the screen and bedazzle the user with its radiant, juicy chaos. There's so much to explore and challenge yourself to go for on a pinball table, and that's why I love them. In comparison, this board felt absolutely plain and dry, devoid of juice, and didn't take long at all for it to start cycling the same easy layouts of targets over and over, ultimately boring me rather quickly. Yes, as said before, it did have a bit of juice in that you get the chatter from the characters, but other than that, it was dry as a desert. I mean jeez, the bonus round where you get coins was incredibly bland: no fanfare, no transition, no multiplier or timer or fast-paced music fitting of a bonus round, not even a satisfying effect that happens when you collide with a coin, they just vanish!
Now, I'm not saying it has to exactly be like pinball or anything: obviously you're doing a bit of a twist on it with this break the targets gameplay. But again, the problem was twofold: the game has a very lacking array of target layouts that began recycling way too early, and the game severely lacks special effects and pizazz that make it exciting to break the targets and go for combos and a high score and such. If these issues were rectified and put into your already solid engine, I think you might have something great on your hands! But whatever you go with, it was still a nice bit of fun while it lasted nonetheless.