Not too shabby! I like the concept and found it to be quite fun due to the big variety of obstacles to contend with. The levels really kept me hooked and overall I thought the game looked quite good as well with some solid presentation. Game was also quite impressive in the amount of meat it had on it: I thought I was getting close to the end of the game and suddenly it started adding lighting mechanics, opening up a whole new set of challenges! Definitely very addictive.
The thing that really bothers me with the game is that the controls can be a bit wonky at times, leading to frustrating deaths that didn't feel like my fault. In particular there was the wall jump mechanic: sometimes my character would cling to the wall and refuse to get unstuck despite tapping the other direction, and other times my character would uncling from the wall with the slightest tap. There's also a weird magnetic force if you jump next to a wall that can force you to attach when you don't want to. Finally, some of the bouncepads can act strange, not bouncing me as strongly as I feel like they should, most likely because they are requiring too much initial button inputs to influence the bounce strength. For a challenging platformer like this, I feel like the controls and physics gotta be really tight, and they somewhat miss the mark here. The game is fun enough that I persevered and tried to get used to it, but even then, it just felt inconsistent at times.
Only thing I'm really bummed about is that it didn't save my progress: like I said, there was a lot more meat in this game than I expected, so I was hoping I could continue from where I left off. Oh well, might give it a another go from the start anyway since I do quite like it!