Gawd-DAMN, this felt amazing! As a pretty standard SHMUP, it's not exactly unique or envelope-pushing with some wacky mechanics like Ikaruga's polarity switching, but this just not only felt so smooth and polished, but had some solid combat design as well, that I was totally down for it! Cool bosses with incredible and intricate patterns to weave through, cool levels with all sorts of waves and formations that never make things feel boring, simple but strategic combat due to switching between the fast and slow firing moves, nice variety in selectable player characters with their unique abilities, juicy feedback and explosions and points galore, and the cherry on top was that sick slowdown that happens when there's just so much happening on screen: I love it!
That's not to say it wasn't without some minor complaints:
I was a bit annoyed that, if you want to continuously fire the spread bullets, you have to mash the button, as holding down the button, which would usually do auto-fire, is instead reserved for the secondary special fire. Don't get me wrong, I kind of like the simplicity of the design, but my old man hands just really can't handle mashing, so it was a pain that it was the only option.
It would be nice if the game had a little bit of a tutorial to it, especially if it was one of those authentic arcade-esque tutorials, but I understand that, since it's done in Pico-8, it might have very limited space to work with.
I found it annoying that enemies were not consistent with their abilities. For example, when you first meet the tiny mook ships, they fire orange bullets. Later on, however, they come in from the side and fire at you with tiny red bullets! This felt incredibly unfair and against the rules: if you want an enemy that fires tiny red bullets, you need to have it be a different enemy altogether. How is a player supposed to be able to scan the battlefield and plan their moves and priorities if enemies are so inconsistent in their behavior?
And of course my biggest complaint...is that there's only two levels! C'mon, I want more! MORE!