Pretty neat game! Felt like a kind of Cuphead-esque game where you go through some side-scrolling levels to get to the bosses which have some cool patterns to deal with. Had some good fun, but I do have some feedback:
I felt like the bosses were the highlight here with them being very interesting and fleshed out in terms of patterns. However, not all of them worked well for me. The first boss was quite nice with both the rush attack and the laser attack having good telegraphs that I could strategize around. However, the next boss being the worm felt like a let down: I got hit a lot of times I felt I shouldn't have as it was difficult to determine when it was safe to jump on him, and I felt there wasn't an effective telegraph to determine what the worm would do when emerging out of the ground, leading to annoyingly unavoidable damage from having to take a gamble.
On the other side, the levels were a bit repetitive. While they do certainly put a token effort into changing as you proceed further, through tweaking the background art and introducing new enemies and obstacles, it still kinda felt like I was going through the same motions in each of them. I appreciated the sentiment, but maybe there had to be more to those sections to make em worthwhile.
This might be a weird complaint since perhaps it's not the intention, but it felt like while the game was trying to push this horror aspect, it was only superficially horror-like: while the game is dark in terms of lighting, the characters moves so zippy, the art is so pixel-y and cartoony, and the sound effects are so chippy, it kinda kills any sort of potential horror mood, haha.
Anyway, despite my complaints I still felt like the game was alright: just a little clunky here and there, but fun for the most part.