Cool game! Starts on a bit of a downer with the initial tutorial case, but once you get into your first actual case, it's fun to go around gathering everything up and piecing it together! I especially liked how the game was good at throwing in a lot of red herrings that could lead you astray: cases would bounce between different witnesses constantly as you uncover more and more and it was very exciting!
It did have some frustrating aspects, though. I wish the game would give you an error if you try to 'check' without actually selecting a suspect and enough evidence, instead of just failing you. Clues were a bit confusing in how they were logged: some clues count as evidence which is good to look at since it is listed out front and center with a picture and description, but some clues just get written down in the log which is both tucked away in a small button. Furthermore, the clue log is annoying since sometimes a clue might involve a picture that you can't see unless you go back and find it in the world. I felt like cases could actually use different sets of evidence to logically solve it, but the game would only accept a certain set. Also, in a different vein, I thought it was silly that the game didn't use a pixel font for text: really clashed with the rest of the pixel-based graphics.
Even though that is a lot of annoyances written up there, I did have a good time and felt like the cases were very interesting. Nice job on their design and I'd love to see more of them!