Hmm, this one is a bit tough for me. On one hand, I really like the presentation of the game. It seems to ooze charm from every orifice: I love the artwork for the cutscenes, level transitions, sprites, and so on. Additionally, the music is catchy, and I love seeing these type of experiments where a game's theme is recreated in a separate genre, you know, like a demake, and I do feel like this was a neat attempt that captured a lot of the essence in a funny way.
Basically, I like practically everything about this...except the actual gameplay. I might be being a bit unfair as maybe these were intentional design choices to emulate GB aesthetics, but nevertheless, it just felt a bit lacking to me in a lot of departments. The movement and controls in the game felt really off and unresponsive to me. The game seemed to lack feedback, both in terms of visual and sound, for simple things like picking up items and attacking. The general gameplay was just a basic platformer without anything really special granted to it by the Among Us theme. The physics too were very wonky with me having to end my game after I softlocked myself by glitching through a platform and getting stuck without any way to get out. And so on.
For the most part, I still did have a good time, and like I say, I do understand if some of my nitpicks were just due to the GB limitations, but still, I felt it should be expressed as for me, it ended up being a bit of a 'style over substance' situation.