Pretty cool game, but a little bit of a mixed bag for me! On one hand, I thought the movement of the character was very smooth which made platforming fun, and I enjoyed the hidden tech of using the third jump as a booster. Graphics and animations were pleasant as well, especially the character's slow-mo victory o-face (wish he made a sound as well, haha!)
On the other hand, there were a lot of confusing elements to the game. I wasn't sure of the purpose of the rings: at first I thought they were critical otherwise you suffer a time penalty or something, but that didn't seem to be the case? The rings seemed to add so much more to the stages than just the fruits, making you take all sorts of interesting paths, so I felt not making them important was a missed opportunity. If the rings aren't counted, doesn't that just end up confusing the speedrunners? Like, someone's time might look long, but maybe that's because it was an all ring run. But from a glance, the boards don't factor that in, so how could people tell? If the purpose is that you only want rings in zen mode, why then put them in the speedrunning mode as well?
Some other minor feedback was that my final time wasn't what I expected it to be, wasn't sure if it factored in level deaths, so it'd be good to display not only a timer for the level you're on, but what your running total is as well. Also, for a speedrunning game, I was hoping for a bit more tech to it: while the triple jump kick was cool, running was barely noticeable, and I would like to see other parkour moves like wall jumping and such that players could use to their advantage with skill. Still, as said before, game had a good core to it: just a little bit confusing with its execution.