Very impressive game! Clearly has a lot of heart to it, which is evident with the interesting battle system and story/characters. At the moment, however, it has a lot of things slowing it down. I feel like the tutorial (which is kinda hidden should be more front-and-center), while it does get the points across, is a bit too long and could stand to be shortened where possible, perhaps by making the it more interactive/image-based instead of text-heavy. Cutscenes also are unskippable, and you can't control the speed of text, leading to impatience and/or not being able to read everything. Having the level chosen to be random was very odd and I'm not sure of the purpose of having that: even if it does have a purpose, I don't think its worth the user confusion and frustration. I'd also love it if the combat was hyped up a bit more: it's pretty cool now, but I'd love it if the enemies had a bit more personality through animations/taunts/poses. Definitely has a lot of potential to be incredible!