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FutureCopLGF

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A little clunky here and there with the graphics, but it felt very intuitive and fun to progress with solid mechanics. Well done!

Very cool! I really got dragged into the world and loved the characters. I wasn't able to beat it yet since the bishop fight destroyed me (I thought I was supposed to lose! lol), and without a closer checkpoint to work from, it feels too punishing to continue. I understand it's a roguelike and it's supposed to be tough, but this is more like a story RPG and it can really lose pacing and momentum when you can die and have to start over from sooooo long ago, hearing people say the same stuff, but with less impact now. The mechanics were solid though and the world is mysterious and intriguing.

Edit: (Doh, I guess I missed an altar to save in! That helps a bit if that's the case.)

BigBossErndog responds:

Hi, did you perhaps miss Karin's house, which has an altar you can save in? Or do you think Karin's house is still too far from the boss?

I'm bad at memory games, but this game is good at...being...a memory game! I like the different modes it presents, and the dynamic music and forms of feedback make it feel good to play!

This one surprised me; didn't expect much but there's a lot of fun modes to play and variations in loadout. HUD and effects have a real smooth and professional polish to them, and it's gratifying to keep playing to unlock more and more. Reminds me of playing Police Trainer and other arcade games like it back in the day.

It's funny at first, with the whole surprise and the goofy roster, but it's kinda drys up after that. Good for a quick laugh.

Hmmm, don't feel like it used the theme to it's fullest potential, what with the whole 'risk vs reward' and 'deal with the devil', but it is still a solid shooter where it does feel fun to get powerful. Would love to see more levels/story/ending.

Feels like it didn't capitalize on the 'Locke's Socks' theme enough with the mechanics and ending, and it was a little buggy with the platforming. Still, I understand it was made very quickly and for that reason, it was still enjoyable. Would like this to be explored further by you if you feel up to it.

A little confusing at first because of the minimalism, but it's a great puzzler! Very cleverly built to introduce the mechanics fluidy and with hints in the level titles. I didn't get very far, but I enjoyed my time with it a lot.

You know, I was ready to write this game off like many of the other games where they try and use obvious sex appeal on the cover to sell a bad game. But this game is a silky smooth platformer that stands above. The movement is speedy and fluid and makes navigating the obstacles feel great. And you're not resting on your laurels either; this game amped it up over the last one by introducing new mechanics, bosses and all sorts of stuff. Hats off!

Very solid game! Cute, charming graphics combined with smooth gameplay. Loved the heck out of serving customers. I could easily see this run and run with an endless mode, or more difficulty switches where you can't see the letters for the next plates when you're serving and so on. It just feels so good that I wanna keep going!

LightWolfStudios responds:

Hey, glad you're enjoying it! There's definitely a chance we may do more with this idea in the future. :)

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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