Huh, interesting little game you got here! While the sharp physics were a little weird to get used to at first, the game had some decent platforming action, along with a novel amount of weird transformations like umbrella, blockbreaking, frog, and gravity that created some nice changes of pace to keep my interest. The general presentation was also pretty cool and served to intrigue me. It was an alright adventure overall!
The game was a little weird at times, though. Unlike the first level, which had a clearly visible collectible, it seemed like the rest of the levels also had collectibles, but they were totally invisible? At least I think they are collectibles: wasn't quite sure why I'd get those random explosions here and there. Not sure if this is intentional or not: if I am supposed to find and collect these, it'd be nice if there was some sort of score tally at the end. There were also a few invisible blocks in places as well, which seemed like it had to be a mistake.
Also, as much as it was an alright adventure, I couldn't help but feel a bit unsatisfied: not only was there no ending, it just felt rather half-baked in its execution since so many of the interesting transformations only happened once before being abandoned and returning to basic platforming. I would've loved to see how the transformation levels evolve over time to become more interesting challenges, but alas, no such luck here. I suppose take it as a compliment that I really wanted more from this!