Hoo boy, this one was a really rough one for me, as it really felt like the most 'style-over-substance' game I've ever experienced in my reviewing career.
Expectations were so high based on initial impressions, and can you blame me? The game looks and sounds absolutely gorgeous, looking like it would feel right at home on the SNES next to my copy of Spike McFang. And hey, it's not even just the presentation, but the gameplay itself felt smooth too, and I liked the interesting Pac-man concept of gathering up power as a weakling until you turn the tables and become the aggressor: not only is the game reversing roles by having you play as a lowly slime, but you also reverse roles with your transformation gameplay, that's worth double points for meeting the game jam theme!
But after only a few minutes of playtime, my expectations plummeted and I've never felt so let down. It's really just the one room, summoning the same one type of goblin that you can easily dodge and beat, over and over? No evolution to the enemy types? No new rooms to move onto? I felt like that Zuko scroll gif, saying "that can't be it...where's the rest of it?" I kept playing more and more hoping that I'd somehow unlock new content or someone would show up to tell me the code to continue...but nobody came.
Now I do understand it was a game jam game, so don't get me wrong in that I didn't expect a very long game, but goodness, I think it's reasonable to expect a game that lasts more than a single minute! When it comes to game jams, I think the focus should be put on implementing a fun and unique concept, and to this end I would much rather prefer a big fun game with programmer art of colorless squares than this beautiful ga...well, can you even call it a game? Yes, it does show some promise, at least in the asset creation department, but I have absolutely no idea what type of concept or gameplay this is trying to prototype and how it would evolve into a full game from how little is to be played here.
Look, obviously you got a really talented team, and it's rough to make a game in game jam time limits and all that jazz, but I gotta review based on what I got, and what I got was a huge disappointment that didn't live up to initial impressions nor your historic pedigree. Take it as a compliment that you got me so built up initially. Best of luck in future!