Hmm, it's decent, I suppose, but not my kinda jam. Controls were very awkward to figure out at the start with the way you just teleport around to objects instead of moving around. Feedback was awkward as well: if you don't get damaged at all when you attack it'll play the slash animation, which is nice, but when you get hurt when you attack, even if you hurt them back, it plays the pain animation (I guess it kinda makes sense to have the pain animation take precedence but it makes me think I didn't even hurt the enemy when I did, would love to see damage numbers pop up so it's more clear). Anyway, I can go on with a lot of nitpicky stuff that made the game feel bland, but in the end, it felt like the game unfortunately devolved into endless grinding and boring kill quests where there is no real strategy, just kill until you can get enough defense (which is odd because you need 4 defense to negate 1 damage, dunno why you don't just make it equal numbers so it's more logical for a player) to not take damage and then keep going ad nauseum. Probably an audience for this as there are people who are fans of clickers/idlers/grindy games, but I'm not, so sorry. However, I would like to see more fully fleshed out projects in the future though: all gotta start somewhere!