Hrmm, this was a rough one for me!
Definitely showed a lot of promise at the start with its solid and fancy title screen. Gameplay was decent as well: nothing great or unique, but good basic platforming and combat where you jump, slash and shoot at a good variety of enemies and find secret treasures. I especially loved the subtle but intricate touches that the game had, such as having enemy telegraphs/warning exclamations or showing all of the gold items you pick up going into the bag (though it does this wayyyyy too slowly that it gets real monotonous, haha). Some neat stuff!
But lord almighty did this game feel clunky. I dunno if I'm unlucky or something, but I just kept getting softlocked through various glitches and had to restart the game several times. I had a time where my character got frozen, dunno how: they could still move but they couldn't attack or shoot their bow anymore. I also had a time where my character fell through the floor into the void when I was just trying to see if I could interact with a door by pressing up, down, e, and so on. There were also other subtle glitches like money having weird collisions, enemy exclamations popping up when they die as if they were going to attack, and so on. Also some enemies like the wizard goblins were just annoying at their keep-away game, haha!
It's super glitchy and clunky, and isn't the most exciting game, so it definitely needed more time in the oven for me. But the core structure and some of those little touches in there showed me that there is some good promise for development in the future, so best of luck!