Not too shabby of a survivors game! While the minimalistic presentation might seem low-effort on first glance, I think there is actually a lot of charm, style and juice put into so many facets of this that elevates it considerably and makes it feel so lively and smooth! Definitely makes a solid first impression that got me excited to see how the gameplay evolves.
Having said all that though, while it did have a strong first impression, it didn't take too long for me to get quite bored and feel like switching off:
*So much of the gameplay was just being chased by this braindead spongey cloud of enemies that can be easily avoided by running circles around it: never feels like I'm making any sort of progress as whenever I kill something, more enemies get added to the cloud to replace them.
*There were technically a lot of different enemy types, sure, but they were all the practically the same with no different AI patterns to make you strategize or think: any statistical differences they have become moot as they all just become one with the cloud.
*Upgrades/levels came very slowly and were terribly unexciting due to most of the upgrades being boring passive statistical upgrades like bullet speed or movement speed. Eventually I get some interesting stuff like fire bullets or ice shield, but they were few and far between: by the time they showed up I was already ready to quit from boredom, and afterwards it was back to those boring passives being the only options available.
*Similar to upgrades, I was really hoping for more interesting events to happen, like bosses or new different enemy types or sudden bullet barrages to dodge and so on. The game did eventually have a cage event which was quite exciting, but again, it was so little, took so long to happen and only lasted a bit before the game devolved once again into just circling around and plinking away at the cloud.
*The final nail in the coffin was me playing for around 15 mins and only getting $86, which was not even half the amount needed to get a single permanent upgrade: talk about a motivation killer! Usually games make getting the first upgrade very easy so you can get a taste of the process. The amount of grind that you're asking for is crazy to me, especially considering how repetitive and simple the gameplay is. The upgrades didn't seem very interesting either: just more passive number tweaks instead of fun gameplay additions like new abilities.
I don't necessarily think this is bad, but it's just very basic nowadays, like a prototype or a student project. This might've been cool back in the day, but with other free survivors games like Holocure raising the bar, this unfortunately falls short. Still, if I were to view it in a vacuum, I do think it shows a lot of promise and good craftsmanship/presentation: just needs more oomph.