Hmm, not too shabby, but it did let me down a little unfortunately!
For the most part, the game is pretty cute: while some of the controls were a bit janky (I felt it was a bit too difficult to build up momentum to turn a hang into a swing, and I was able to web some bugs without even spinning around them), I did in general find the movement mechanics and world fun to explore. It was a bit intimidating to explore at first due to the large scale and small draw distance, but it seemed to be cleverly constructed to have notable landmarks and a looping structure so I didn't get lost. The spinning mechanic was kinda neat in a Battle of Hoth way, and all-around I found the game quite impressive for a game jam game.
That being said, I did feel like the game took way too long to use its notable features in any interesting or challenging way: for example, it isn't until the very last boss that you need to use any brainpower in spinning a web around the bug, and it isn't until the very last area do you get some complex platforming that utilizes the grappling web to pull off challenging maneuvers. Because of that, I feel like I was left wanting more: not necessarily a bad thing, but I wouldn't blame some people for losing patience before getting to what little good stuff this game has.