Bit of an awkward game to get used to at first, but quite the novel experience that reminded me a lot of one of my childhood favs: Pac-Man 2 The new Adventures on SNES! The whole aspect of learning the various typing commands, having to manage the upsides and downsides of moods, and the crazy level arrangements really gave the game quite the interesting puzzle element to it all that I found quite addicting to conquer!
Despite that, the game did have some clunkiness to it that was difficult to ignore. For one, I felt like the bus driver was a bit too chatty at times which kept killing the pace: I know he's trying to help and all, but sometimes I just wanna play and figure out the puzzles myself without all the hints! There were also a lot of times where you're caught in a cramped situation where you can't enter commands fast enough comfortably even with the up command. For example, on level 2 I was frustrated that you can't jump in a direction when you're standing still, like you can't 'jump left' or something like that, you can only jump straight up when still, meaning you need to rapidly type 'go left' and then 'jump' very quickly before you fall off the edge immediately to your left. There were also just plenty of weird collision issues and general wonkiness. It wasn't ever too bad to get me to stop, but still, it made it feel a bit undercooked.
But the biggest part that killed it for me is that it had no save/load system! I got all the way to the third world and wanted to see how it ended, only to find out after coming back that I'd have to do everything all over again in one sitting. I dunno if the game was fun enough to have me put in the effort to replay all of it just to continue, so yeah, bit of a bummer that it might be left unfinished!