Hmmm, this one was rough for me: I really like the concept, but I think the execution was flubbed a bit!
There's a lot to like about this game in theory. The whole concept of a cat running around the house wrecking stuff for attention while dodging distracting cat toys under a time limit is very cute. Combine that with the vague laser pointer guidance movement mechanic that has the cat slipping around and pinballing off walls, and it just adds to the chaos and creates an authentic cat experience! The game also had some wonderful graphics and animations that made it look great. I was really onboard at first and thought that, while there was a bit of jank to it, it'd all be great.
Unfortunately, as the game went on, those janky aspects overpowered the good concept and it just kept getting more frustrating. I understand the idea of the cat slipping and sliding on tile/hardwood flooring, but the physics involved just seemed really out-of-wack and too chaotic where it crossed the line from intended challenge to absolute annoyance. The objectives were weird too in that you are forced to scratch objects in a certain order: feels stupid that you can't just scratch objects in any order you want. Speaking of scratching, the way the scratching worked just felt so vague and unsatisfying: dunno why it doesn't make an effect or animation when you're not near something despite going on cooldown. In general the audio and feedback of the game felt quite missing as well: would've loved more sounds and such for bumping off walls and the like, as without it the game feels so quiet.
In a way, while the game did feel really halfbaked and missed its mark for me, I still think it's an ok game jam result because I did find the concept very fun in theory and would've loved to see a more polished version of it. Just imagine a game that had even more interesting mechanics and levels, like different friction coefficients for all the different flooring types and so on!