Hey, not bad at all! Quite enjoyed my trips though this game: it's a bit of a traditional roguelike so it's not exactly anything super new or creative, but the little unique changes to the system it does have such as light management and health management from falling as means of progression added enough of a nice twist to keep things fresh, and in general the presentation and game felt very professionally-crafted and fun to play with lots of satisfying effects for actions and subtle touches like being able to see your sprite change with equipment.
Being a traditional roguelike at heart, it does suffer the usual annoyances such as a run's success feeling like it might be too much up to the RNG god's favor. Additionally, having to experiment with equipment to identify them always chafes me a bit as well, though I understand it's purpose. Moving on from that, there are some slight annoyances like the game being very vague with feedback for actions like combat (though again, maybe it's mysterious on purpose). All in all, though, I still had a very positive impression from my runs, so clearly there is enough good construction to this game that makes the slight annoyances ignorable in the grand scheme.