Very nice game! A fun series of challenges that escalate as your sword grows bigger and bigger, all wrapped in a wonderfully funny story.
The controls were a bit frustrating to get used to at first, as they weren't quite intuitive to me. One, I didn't expect the sword controls to be around rotating the sword and it took some getting used to: I expected to be able to control the exact positioning of the sword a bit more with the tip of the sword being synced to the mouse pointer, similar to 'Getting Over It' controls. Two, it threw me off constantly with the way the player 'adjusts' by automatically walking forwards/backwards when you rotate the sword around them: yes it does add some weight to the feel of the sword, but it's a bit annoying to have to account for and I would prefer they just stand still. Also the level design/physics was a bit wonky: I'm still not exactly sure how I wiggled past the 2nd level obstacle and whether it was intentional, haha!
Still, all in all, I had a blast getting used to controls despite their initial confusion/frustration: it was all just part of the challenge with this charming game!