Hmm, this is a tough one for me. On one hand, I do think it is very ambitious of a game, being a strategy game, to run on PICO-8, and is pretty cool with the way it captures that old-school DOS/Atari/C64 feel and style quite well. Has some neat little touches like the animation for the sinking boats and such, and I did have some fun skirmishing with the units when I could figure out how it worked. On the other hand, I feel it is too ambitious for the system its running on as, while I was able to figure out some aspects, the game just seemed way too complicated and PICO-8 just isn't able to tutorialize enough aspects to get all of the intricacies and rules across (had no idea how many of the units worked, like boats and such, and wasn't sure whether there was a strategy for army unit attacking an army unit, nor if catapults can kill a castle, etc). Controls were a bit annoying as well: so many times I'd select an army dude with the intention to move him: I'd hit move, but since I wasn't holding a direction before I did that, it'd treat it as me skipping and I'd lose the ability to move that unit (argh!). Also, that cool animation for the sinking boat starts to get real annoying once you've seen it for the hundredth time and it just makes the wait for your turn even longer. Anyway, it's a neat game, but it might be a bit too much for me, not being a big strategy fan. Felt like you, unfortunately, recreated everything about old-school strategy games too faithfully, as that included the outdated design bits, haha!