Decent text adventure! Pretty fun making my way around and figuring out what to do, and it was impressive the amount of commands that were recognized by the system as valid (for example, I had a good "cry" after spilling the pot on me). There were a lot of confusing elements to it, however. One, I don't feel like it did a good job setting up a plot or goal or anything like that: without that, once it came to the difficult puzzles, I didn't really have anything to push me forward through the difficulty to keep playing. Two, the interface is weird: why do you even display a keyboard if you can't even click on it with your mouse to interact with it? Clicking on any key just sends me to some sort of website. (EDIT: ok, you can click keys on a fresh start, but once you click on the typehelp, for some reason I can no longer click on anything anymore without it sending me to the site). Three, a lot of the logic felt really weird and, well, illogical to get used to (though I can understand if this was intentional, as a lot of adventures worked like this back in the day).