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FutureCopLGF

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Neat little scavenger hunt! Had a lot of fun figuring out all the unique ways you have to find the secrets: did not expect the solutions to be so unique and diverse! Not only is the game impressive at the amount of creative artistic parodies on display, but it does not slouch on delivering creative gameplay elements.

Nice bullet-hell boss rush game! I loved the story and the goofy characters involved: made it fun to keep progressing further and further to see more of what's going on. The graphics were very nice to look at as well, despite the screen being very tiny to see. Controls are a little frustrating initially, what with being stuck in place to shoot, along with not being able to shoot diagonally despite being able to dodge diagonally, but with some practice, you can get used to them and have fun nonetheless!

Really exciting game you've put together here! This game is chock full of nice touches that make it feel great: sweet sounds, graphics and effects all work together to deliver explosive action. However, while it is presented very well, the gameplay design does kind of work against itself at times. For example, while the collapsible floors are neat, they ultimately make the gameplay a bit frustrating to climb back up and reach the aerial enemies. Speaking of the aerial enemies, it can also stink to get stuck with a certain weapon that doesn't work for your situation, like a sword. There are also some dead patches of no action or repetitive waves at times. Also the elevators should probably take you to the opposite side so there is no confusion on what direction button to press after entering/exiting. I hope I'm not sounding too harsh or anything: I definitely had a bunch of fun with the game and want to see more from you as you've clearly got a knack for cool stuff!

UltimoGames responds:

Yes, you are RIGHT about everything! Thanks, I must retouch this game and make it like it should be.

Very cool little point-n-click detective game you've got here, set in a charming world of real characters! This is my first introduction to this series and it makes me want to go through the others. I liked the way you can gather clues and then use them for questions and forming connections in your notepad (though I didn't realize I could do that at first; could maybe use a forced tutorial to introduce this mechanic?) Nonetheless, you've created a kooky world here that is fun to traverse and figure out.

Congratulations on your marriage!

Very impressive on all fronts! Solid art, sound, music and game feel with a good level of polish to this game. Loved going through the story mode and thought it had a good variety in terms of enemies and formations to battle through, along with some cool powerups. My only complaint would be that the game is too hard at the moment: so many rounds to get through with no end in sight where a single mistake sends you flying back all the way to the start. I'll keep fighting my way through it though!

Very intriguing and novel game here! While the animation of the main character is impressive and very cute, the rest of the world and interface was quite bland. Was a bit difficult to learn how to play the game as well due to the overloaded tutorial, but once you come to terms with it, its incredible in its scale: like some sort of weird automated Harvest Moon! Unfortunately I had tons of performance issues with this game and could barely play it, but I do love the concept behind it and will try and play it further later on to see if I have better luck.

Very impressive for a game jam game! I think the implementation of the slow down mechanics was very well done. It was very fun and challenging to navigate through the obstacles you setup, though I have to admit it got a bit frustrating at times due to the confusion over figuring out what the exclamation over the enemies signified (turns out it is a proximity detector that stops the enemy from shooting) and the confusion over where the player's hitbox was. At the end of the day I made it through, though!

Prox276 responds:

Thanks for your constructive critisism! I will probably participate in another game jam of some sort and I will try my best to make these rather subtle things more clear.

A very funny experience to go through! Definitely gave me a bunch of laughs with its interesting premise and commentary. Controls can be a little frustrating at times and the Dark Souls (heck yeah I chose Dark Souls) boss was annoying with its laser beam which can kill you with no way to defend against it, but otherwise I had a good time going through the challenges and screwing around. Will definitely be coming back to this one to try and look for some other choices!

Great game! Loved getting through both the regular and the dumb levels. Felt solid all-around in all aspects: art, sound, music, design. Had some very impressive touches to it as well, such as the subtle coyote time for easing the jumps. Had a couple of weird glitches with the points and hit detection, but it didn't detract from the experience. Keep it up!

A little rough around the edges at the moment. A lot about the game is very impressive: the art, animations, music and general presentation are all wonderful. Unfortunately where the game seems to drop for me is the core fighting mechanics: they are a bit janky and unsatisfying at the moment. Without sound effects, sparks, hit stop and reactions from the enemies when they get slugged, there isn't an effective feel to the punches. If that can get ironed out, I would love to see more from this as I think it could really go places.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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