I never got to experience the original, so when I say this is incredible, that isn't because of nostalgia or anything like that! Love this puzzler and its quirky, friendly design that makes you want to keep going despite how mind-bending it can be!
I never got to experience the original, so when I say this is incredible, that isn't because of nostalgia or anything like that! Love this puzzler and its quirky, friendly design that makes you want to keep going despite how mind-bending it can be!
Very pretty visualizer with an impressive amount of music and setting variations on offer!
Fantastic puzzler! Love the crisp and professional design to it, both in how the graphics are beautiful and intuitive as they teach you the mechanics in how they jostle back and forth as you attempt to move them from the pins. Sound design is great too: I love forward to beating each level just to hear the symphony the blocks give off!
Pretty cool game! I enjoyed making my way through the dungeon and adding my sword to the wall. While it was a little confusing at first to get used to, I really enjoyed the fluidity of the player movements in how they seemlessly transition from jumping and rolling and running and so on. However, I don't think the way the bosses/levels/enemies were designed allowed that great system to fully expand to how awesome it could've been: would love to see this system expanded upon as it would make for some great fast-paced combat experiences!
Fun physics-based puzzler! As usual, the design has a very unique and enjoyable aesthetic to it. Gameplay is fun to figure out as well and has a lot of neat variations for the mechanics allowing the player to express themselves. The game can be a bit frustrating at times with how slow and bouncy it can be, however, leading to long periods of waiting between tweaking the settings (though it does look like the physics produce consistent results so kudos for that).
Fun little story! A bit one-note, but amusing to experience the first time. Excellent job with the voice acting and concept!
Awesome game! Feels really polished in all aspects: graphics and sound were all cute and bouncy and the game did a good job at ramping up the difficulty slowly and naturally. Loved the way it intuitively gave clues on some mechanics, like dealing with bats by hitting boxes first, and then expanded on that by having you hit not boxes, but other enemies, for example. There was a little gap in the middle where the levels got a bit too easy suddenly, but it went back to being challenging shortly after. Definitely the king of the month!
A nice little puzzler! I was worried it was gonna be one of those sliding block puzzlers at first, but I was pleasantly surprised it wasn't. Feels good to make progress in this bit-by-bit, and I like the eye button where you can see the original puzzle (wish this button was more apparent). Some of the puzzles are a bit annoying (like the rainbow one where you have to wait to gather clues) and it felt like the levels were out-of-order in terms of difficulty (I'm guessing they aren't arranged in any specific order). Fun though!
Wow, I really liked this puzzler! Felt like the design of it was very intuitive, even more so than Terry the Skeleton. While I miss the action and story of Terry, I do like the slow, methodical strategy of this game as I feel it allows me to use all of the mechanics more effectively, especially when it comes to switching between the two types of movement, and dealing with witches, who I think are a bit annoying in how they can just fire anywhere instead of in a set pattern like everyone else. My dream would be to make it all under one game, where normal mode is Berry and Terry would be the challenge mode you unlock after your intial playthrough. Great work on putting this together!
Thanks :) I was thinking about that with different characters to select from :)
Still working at it, bit-by-bit.
Age 36, Male
Computer Guy
UMD
Joined on 11/21/06