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FutureCopLGF

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Cool retro aesthetic to this game! I went in expecting something like first-person Defender or Captain Skyhawk, and instead I felt like AVGN trying to land the plane in Top Gun, haha. While it's very clever and impressive that you mapped the entire control scheme to just the mouse, it didn't translate to a fun time as it felt like I was battling my own controls rather than battling for a high score. As it is right now, I think this game could be fun if the intention was to make a fumblecore game like Surgeon Simulator where fumbling and learning the obtuse controls is the fun part. Anyway, once you get past the controls, I feel like the gameplay could use a bit more hype and direction to it: at the moment it feels like you just fly around aimlessly and nothing poses a threat until you run outta fuel. Some more music and sounds, more exciting enemies, a radar and more chatter and this could be something really cool as I think the graphics and explosions are already pretty neat and satisfying!

PatrickOReilly responds:

Thanks so much! That was just the review I needed, and I think I'm going for all those suggestions.

A bit dry, but neverthless has a unique and clever puzzle mechanic that I've never had the pleasure of dealing with before! Had fun going through it, though the level design did seem a bit slapdash and random at thimes, but did make for a fun amount of variation. Could definitely stand to have a lot more juice and pizazz to it, such as music, sound, special effects and such not only to make it more fun and inviting, but it could also be used to illustrate the mechanics better and guide the player.

kbvpneofit responds:

++++
thank

Very cute game! I wish it went on a bit longer as I loved the adorable characters and the lively feel that the game had to it! Felt like it really could've kept going with more and more neat puzzles and chit-chat between Wrench and Hammer. Controls were a bit confusing at times: wish I could move hammer with WASD or arrows where W or Up is jump instead of space bar, that way I could play them both easily without moving my hands between mouse and keyboard. The lack of instructions was a bit annoying, but actually ended up making me feel a bit more clever in solving the puzzles without hints. Great game, but as it is, I think Wrench learned his lesson way too fast: I want more!

A rather interesting and unique golf prototype that is a bit too bare-bones at the moment, but could become something really fun! Controls are a confusing at the moment. I think games like this usually have clicks close to the character be low power, while clicks far away from the player be high power, but this game inverts it. This is a bit of fun to rework your brain to get used to it, but maybe the game could have some sort of instructional graphics to help the player understand this better. Also, its frustrating when the spot you want to place the bomb is off-screen. I wish the game would reward you based on how well you're shooting: at the moment, you get the same fireworks whether you got 1 under par or a hundred over par. It doesn't even give you a scorecard at the end to show you how you did with a medal or something. Basically, its a little bland at the moment and could use a lot of juice, but the concept is fresh and inventive and worthy of expansion!

rmkubik responds:

Thanks! I'm glad you think this prototype has some merits!

I'm hoping to get some time in the future to give the game more polish and structure.

Your comment on controls is interesting! I had it that way originally, but it's intended that the player is propelled away from the explosions triggered on click. However, you're right it's super unclear. I'd love to figure out a better way to show that in the future too.

Pretty cool game that definitely feels like it could become something great! At the moment it looks to have a real solid core in terms of shooting and exploration gameplay, with an interesting variation in enemies to fight through. The primary issues I would say it is lacking in is 1) damage feedback for the player: while the player does frown when hit, it's not immediately apparent to me since my eyes are on where I'm aiming, not on my player 2) bullet sponge enemies, it felt like the game only started to get fun and fast when I got double guns, they were just too spongy at the start 3) some of the enemies I didn't like, such as the stationary pulsers, especially since they had no telegraph for their attack and its range. Game was definitely as its best when you're in a room filled with asteroids and a few of those shooty enemies: dancing through the asteroids, dodging their bullets while filling them fulla lead felt great! More cool combat scenarios like that with some story progression and bosses would be awesome! I could see it being like a metroid game where you progress by collecting upgrades and keys to fill out the map, or a roguelike like isaac where its random and you try to get as far as possible. Possibilities are endless for something with a great core like this!

Not bad! Game definitely oozes style throughout as it all looks very well put together with a professional design and graphics. Gameplay is no slouch as well, especially with the explosions which are very satisfying due to the particle and sound design. Only gripe I would have is that the game is a bit overly simple with no real challenge or sense of objective. While it is nice to shoot due to the satisfying explosions, it still takes a bit too long to get going and doesn't have a real drive to it. Still, it's that very same essence that actually makes it a bit chill and relaxing. I guess I'd just love to see this come back with more to it, like levels or a story, since it is so well put together!

Dezue responds:

Heyho, FuturecopLGF!
Thank you for playing! Glad you liked the game! :)
I agree with you on the simplicity on the game and am gathering ideas to expand on what's there, so expect more Piguin laser fun sometime in the future. Pew pew!
Stay funky,
Dez

Nice, goofy little game! It was a bit frustrating though. My mouse would end up outside of the screen a lot as I was swinging around and that made me unable to click, usually ending up dying. I didn't like how the levels seemed to be randomly generated: it could lead to levels being really, really hard or way too easy at times. Also, I'm a bit torn on the orange balls. I like the big orange ball that chases you at the start: that feels like a natural bit of tension that forces you to try and complete the level as fast as possible, and I feel if he catches you, you should die immediately. The tiny orange balls flying all over the place seem too random and haphazard to be able to deal with effectively: feels like you just get screwed by them by chance and have to take your lumps as you can't dodge. I did make it all the way, however, and did enjoy the weirdness of this game, so kudos for this.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

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