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FutureCopLGF

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Solid puzzler! I thought the game had some good mechanics and introduced them with some great levels to play through. All in all, I had a great time. The only thing missing for me would be some extra polish/pizzaz, such as making winning a level a bit more exciting with more fanfare. Also, maybe present the candy theme a bit more by making the graphics a bit less grim and stony, or by having every level award a piece of candy as part of the victory? It is pretty cool as-is, though, so no real problems.

Diemorth responds:

Thanks for the compliments. These are really good suggestions, this will be useful to build future projects or if I change this one again, I am very grateful for the feedback, thank you for playing! ^-^

A goofy, fun little game! Loved the explosive VFX for delivering presents since it gave such a feeling of satisfaction to finding every chillren. Game does get a little monotonous towards the end without much variation, but it doesn't overstay and has solid mechanics so I can't complain that much. Hopefully those chillren don't use those gifts irresponsibly, haha!

Sweet game! Very creative and nailed it in concept and execution. A little bit confusing at parts, such as with the sit and rest which I thought would involve me not inputting at all, but it all worked out in the end as impatience took over. Wish there were more games like this where the story is told with hand-in-hand with game mechanics to give the player the intended feelings the twist brings, instead of solely relying on spoken word as many 'walking simulators' do.

And I ain't no pig with a long snout as I read it all out loud!

It was a bit rough for me since I didn't play the original Pikmin at all, so it took me awhile to learn how to play the game (and its difficult to get all of the instructions in that wall of text). But because the game was so impressive in its presentation, I had faith and kept going. Before I knew it, I collected all 7 chips and had a blast! Definitely could use a bit more of an onboarding process, but everything else about it is really cool and slick.

Got the complete package here: wonderfully goofy concept, funny dialogue, mesmerizing art, catchy tunes, and really creative mini-games which allow the player to express themselves!

Pretty cool for a prototype! Reminds me of a modern version of those cool DOS shooters like Duke Nukem where you blast through enemies and look for keys to get to the end. Enjoyed some of the cool touches like automatically moving the players up steps if they run into them instead of requiring them to jump each step (though it does make the player look kinda jittery, so maybe just turn them into ramps?). Looking forward to seeing more: seems like a solid core that just needs a little more polish and punchiness to the hits!

SheeplessDreamr responds:

Thank you. I will consider ramps at some point in development. And yes this game was heavily inspired by games from that era but it was at the cost of level design however that will be remedied in later updates in a few weeks potentially. I've noticed the jitteriness too and i'll fix it at some point too (i think it might have to do with the camera movement or an error on a line code).

Not too shabby for a quick game, and I thought the presentation of the concept with the timeline and the aging sprites with different speeds and stamina were really cool!

Love the style to this game! Thought the concept was very creative and nailed it with the wonderful music, art, and the puns, my god, the puns! Puzzle mechanics were cool as well and had some highlight moments like the escape from the double-cross. There were a coupla levels where I thought the flow got a bit too quiet and it could've used some more direction since it gives that impression so powerfully at the start. Controls were a bit confusing to get used to at times with the stacking mechanics, but I thought you made the best out of the situation so its all good. Looking forward to more!

Still making my way through, but I'm enjoying the puzzles and interesting shifts in perspective between the characters! I'm new to the series, so the amount of exposition I needed to go through at the start was a lot (especially without any pictures or something to help for the flashbacks), but I think I was still able to grasp everything without being completely overwhelmed, so kudos for that.

TheEnkian responds:

Thanks very much! The full first game is free and there's sizable demos of the others that would definitely help you out if you're not sure about buying the full games :)

Solid puzzler that hits all the notes it needs to: great, intuitive and challenging levels, a surprising amount of cool mechanics to learn, friendly and clean graphics along with smooth sounds!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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