00:00
00:00
FutureCopLGF

2,314 Game Reviews

808 w/ Responses

1 reviews is hidden due to your filters.

Very interesting game! Reminds me of a fumblecore game where the point of the game is that it is intentionally confusing to understand which gels perfectly with the eldritch insanity angle. It was a bit annoying that I couldn't really figure out what was going on, what with the HUD being whatever the heck it was, but I feel like that's kind of the point and I did make it to the end eventually by remembering the punch button, so it works? Haha.

Outside of the intentionally confusing bits which I was fine with, some of the jumping mechanics where a little clunky and could get you stuck in platforms, as well as getting stuck in some death loops by respawning in a bad position. Other than that, very cool experience!

Man, I really want to like this since it gives off such a good sense of style through the cool presentation and great concept. At the moment, through, the game is really hard really fast, requires some unintuitive movements, glitchy (I keep dying when transitioning between screens randomly) and I can't make much progress. Hopefully I can come back and finish this sometime, since the game looks so interesting!

Incredible game that gives off a real sense of professionalism! I'm not familiar with the source material, but I loved the various mini games that were in this as they all were so charming due to the great graphics, music and sound! There are some oddities for me, such as how it looks like you can get to the last level by pressing up on the selector, but you have to keep pressing right instead. Also while the ectoplasm collection is memorable the first time, it kinda wears out its welcome as fighting against the momentum of the jar is a bit frustrating to have to do multiple times over and over. The goat mission was a bit frustrating as well: dunno what the point of holding Sarah was as she just got in the way, and the hitboxes of the goats were annoyingly deceptive to hit at times. I was expecting an awesome boss fight at the end there with the whole summoning thing but it just ended: I'm probably missing something since I don't know the film. Anyway, those gripes are quite minor since I really enjoyed myself nonetheless, and look forward to more from you!

Got some cool goofy style to it, but right now its a bit too janky for me to make progress. The clicking is way too demanding for my old bones unfortunately, and even when I go all super saiyan clicking, it doesn't look good to watch the stone jitter around: could stand to see some smooth movement. Death comes way too fast as well: would like to see the stone crash and burn a bit more before going to the death screen.

StonesOfAnarchy responds:

"Would like to see the stone crash and burn a bit more "
;(

Very cool game! Once you get upgraded and such, its a lot of fun blasting, dashing, slicing, and jumping your way through the dungeon! Feels good to chain together the different types of moves you can do. Learning how to do those moves at the start, however, can be difficult. I feel like the game has too many buttons at the moment, and could stand to condense them (for example, you could get rid of the interact key and instead use up/down as interact, which gels with the way the game uses arrows over interactable objects). The game also does not help with teaching you controls: press jump to jump doesn't tell me what key to press, haha! Sword also feels way too weak: I feel like the sword should have one more point of damage to be able to one hit basic enemies instead of two-hitting them, as it deserves that since its a much more riskier weapon than the staff to use since you gotta get so close. Really love this game: felt great finding all the secrets and loved the boss fights and everything about this was so awesome (its just that learning the controls is a pain at the start!)

EDIT: Made it all the way to the end! Last few levels were rough, but I liked the challenge! Final boss was a lot of fun; felt like the attacks it had were good to fight against, and they had some good touches, like how the fire pillar doesn't do damage immediately, which lets you time a last second dodge to look cool. All in all, a great experience!

IceDrumGames responds:

Thank's man! Glad you liked it. Just watched you twitch channel. I agree with you about all things you mentioned. Sword was pretty hard to balance but it's good in the fights against flying skeletons. I released the game with the button description in the tutorial. But than I added the custom controls because I was tired of different players with different control schemes. I had some programming problems with the description so there is "Jump" to jump tutorial. I agree that it is not good.
P.S. You finished in two rooms before the final boss :)
Thank you for your reviews!

Definitely needs a lot of work, but its a goofy little game nonetheless. Got pretty fun at the end when there are tons of lasers to dodge. If it had an actual high score table, some more obstacles and enemies to contend with as time goes on, better laser telegraphs, better AI for the enemies to make them block you more intelligently or try to steal your food, and some other fancy stuff, it could be a fun little score attack game!

Very surprising game for me! While the game is lacking a lot of elements that I think would be necessary to make it a better experience (highlight when over objects, music/sounds, etc) it nevertheless delivered with some challenging puzzles and an incredible twist! Kudos for blowing my mind and I look forward to more (just give yourself all the time you need to work next time, haha)!

Very cute and fun of charm and puns as usual! This has a nice variety of games, all presented in a cool pixelated way that is fun to look at. Most of the games are fun, but some of them are a little glitchy at times. Most of the games involving hitboxes had them be way too chunky leading to unfair hits, and the game froze on me multiple times because I hit a button the wrong way or something. A lot of the games were inconsistent as well: some of them had a way to quit while others just left you stuck waiting for a timer (or just stuck forever). Still, it was a cool experience and I always enjoy the jokes and style that these games exude!

Very cute game! While it's pretty basic and doesn't have much to it, it still delivers a charming experience with a fun twist at the end. Hoping to see more cool experiences like this, but maybe with a bit of extra meat on it next time, haha!

Pretty neat dungeon crawler! At the moment, this game feels like it has a good core to it and would be great with some updates to add both some pizazz and more unique gameplay mechanics to it. Some random food for thought:

I'd like it if the different characters had some different powers to use to let the player decide how they'd like to approach the game. I feel like the combat is a bit lacking at the moment: could be a bit better if there was some sound, as well as letting the sprites bump each other to signify the attack. I didn't like the introduction of the X mechanic, which I assume is missing attacks, on the later floors: that feels like a more annoying form of luck that the player can't deal with skillfully. I was actually surprised that the game doesn't let an enemy attack you when you walk up to it without being evenly spaced: not sure if that's a good thing to let the player relax more or if it's a bad thing since it lets the player be lazy and not strategize their spacing.

Right now, this game's like a good, tasty scoop of ice cream, and I want some sprinkles and whipped cream on it! Definitely looking forward to seeing this built up!

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 37, Male

Computer Guy

UMD

Joined on 11/21/06

Level:
20
Exp Points:
4,052 / 4,440
Exp Rank:
13,625
Vote Power:
6.15 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
6
Saves:
43
B/P Bonus:
0%
Whistle:
Normal
Trophies:
11
Medals:
3,465
Supporter:
5y 3m 2d
Gear:
1