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FutureCopLGF

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Not sure whether it is working for me, unfortunately, as none of the characters seem to take damage or anything like that. Game seems quite glitchy as well with flickering sprites and oddities. One thing I will say is that the way special moves are entered seemed to be coded nicely with a good amount of leeway.

Great game! This ticks off all of the checkboxes for me: great graphics, sound and gameplay, along with wonderfully designed levels to play through. Had a good feeling of progression and challenge to it, and it felt very intuitive to grasp (with the only aspect being that the speed power-up symbol is a bit confusing, but its easy to understand what it does after you pick it up). Nice work!

Cute game! Enjoyed the interesting choice that had to be made and felt it was quite effective. While the graphics of the game are very cute, they could maybe use a little bit more work in certain aspects: for example, falling into the water could use an animation of splashing and sinking. Would like to see some more sound effects to if possible. All in all, a nice, short and sweet game: would love to see more!

Awesome puzzler you've made here! Love the really smooth and professional design you have to your games where everything just feels great and flows so well, both in a graphical sense and the way the game mechanics are intuitively introduced through the UI and the level design. Could maybe use a bit more of an intro or intermissions in the game to let you know of the setting and other things as it does have a bit of a 'lonely' feel to it at times (though that may be intentional due to the space/Mars theme). Anyway: this is top shelf stuff! Also, while its not related to the game, I appreciate the insight you provide in the game design through your posts and would love to hear more!

Rarykos responds:

Thank you very much! We've spent a while making this one. I'm glad it feels polished, although I'll have to sit down and make a small update for bugs and some content we came up with. Yeah, actually a kind of a tiny intro would be best! I'm working on a proper postmortem for the anniversary. There will be at least an instruction how to repeat what we did. Thanks again for writing!

A nice little platformer that shows some nice potential! I enjoyed the goofy art and the story (albeit I did think the story ended too abruptly) as well as the platforming mechanics, as simple as they were. I liked the character design especially with the way you could squish him when crouching! Could stand to have a bit more polish for certain things, such as having a death animation and smoother transitioning between levels/cutscenes/etc.

Really fun game! Really intuitive design as the game slowly introduces the mechanics bit-by-bit through the levels and keeps ramping it up with new enemies and cool story pieces! Great sense of progression! I like the way the game combines action and puzzler as it allows you to move fast and make as many moves as possible within the limited time between 'steps': leads to some exciting moments where you really gotta think fast on the fly to battle your way through with a combination of strategy and reflexes. Having said that, while I do like the fast-action-based system in this one, the slow-strategic system in Berry the Scientist probably works better for most players. However, I prefer the story in this and think both deserve their time in the limelight!

amidos2006 responds:

Glad you enjoyed it :) and thanks for the great feedback :)

Nice little puzzler! Ultimately a bit simple in terms of gameplay, so it doesn't last too long. However, it does have a lot of cool touches, such as the way the gems explode when you finish, the way gems wiggle when they are selected, and the combos.

amidos2006 responds:

Thanks :) glad you enjoyed it :) I got inspired for this game from puyo puyo part where u plan for long combo then unleash it :)

Very polished game on display here! Platforming controls feel very nice and responsive, graphics are neat, and the feel of collecting money is awesome due to the excellent sounds, magnetism, and explosive VFX. Unfortunately, it doesn't take too long for you to see all the game has to offer due to the limited random generation capabilities, and then collecting money feels a bit pointless. Very cool proof-of-concept however, and I could easily see something like this becoming big if it had a cool twist to it that gave it a better means of feeling like you're making progress (unless maybe I just didn't play far enough)!

Cool game! A little difficult to grasp what is happening at first, but once you do, its a nice little puzzler! Could definitely do to introducing the mechanics in an intuitive way within the gameplay if possible to limit confusion. Also could maybe use a checkpoint every room, or every few rooms, to limit frustration from having to restart all the way back at the beginning. It definitely has a very creative and unique puzzle design to it, and deserves a lot of attention!

amidos2006 responds:

Thanks a lot for the feedback :) the full restart is becz the game generate the levels after the tutorial levels, they are not the same everytime

A nice, goofy little game which is probably the best game that could be conceivably created in a 3 hour limit! Had a nice, clean, professional design to it, despite being so minimal. A little bit frustrating at times though: wish there was more ways to move the hand (like up or down) so you can be in control of the juggling a bit more. In its current state, it seems the only way to effectively win is wiggle furiously left-and-right until you win or you break your wrist haha.

Still working at it, bit-by-bit.

Lucas Gonzalez-Fernandez @FutureCopLGF

Age 36, Male

Computer Guy

UMD

Joined on 11/21/06

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